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Living Worlds
Living 4th Edition
Proposal: Time Gold
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<blockquote data-quote="JoeNotCharles" data-source="post: 4853540" data-attributes="member: 79945"><p>Here's another possible situation: I want the adventure to feel especially rich, so I plan to give out standard treasure packets + time gold during the adventure. (Maybe even near the start: say it's a heist and instead of the standard "lots of adventuring with the reward at the end" setup I want to give out all the treasure at the beginning and then have the players work to get out with it alive.) I estimate it will take 4 months, so I give out that much time gold. It actually takes 8, so I'm short 4 months of time gold. At the end, I should give out 4 months of time gold rather than the full 8.</p><p></p><p>I think the DM should include in each treasure summary whether it includes time gold or not, and then the judge can check that it includes enough total treasure and then top up the rest with time gold.</p><p></p><p>The way this would work: the adventure proposal includes X amount of treasure "plus time gold will be included in the treasure packets", clearly separating which treasure is from packets and which is from time gold. While it's being handed out this is invisible to the players, to make it seem less artificial, but the DM and the judge both know. At the end, the judge works out how much time gold should be awarded, checks that what was handed out during the adventure matches the proposal (so that they know how much of what was already handed out is time gold) and then subtracts the amount already given from the total and awards it abstractly.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4853540, member: 79945"] Here's another possible situation: I want the adventure to feel especially rich, so I plan to give out standard treasure packets + time gold during the adventure. (Maybe even near the start: say it's a heist and instead of the standard "lots of adventuring with the reward at the end" setup I want to give out all the treasure at the beginning and then have the players work to get out with it alive.) I estimate it will take 4 months, so I give out that much time gold. It actually takes 8, so I'm short 4 months of time gold. At the end, I should give out 4 months of time gold rather than the full 8. I think the DM should include in each treasure summary whether it includes time gold or not, and then the judge can check that it includes enough total treasure and then top up the rest with time gold. The way this would work: the adventure proposal includes X amount of treasure "plus time gold will be included in the treasure packets", clearly separating which treasure is from packets and which is from time gold. While it's being handed out this is invisible to the players, to make it seem less artificial, but the DM and the judge both know. At the end, the judge works out how much time gold should be awarded, checks that what was handed out during the adventure matches the proposal (so that they know how much of what was already handed out is time gold) and then subtracts the amount already given from the total and awards it abstractly. [/QUOTE]
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