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Proposal: Time Gold
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4853546" data-attributes="member: 834"><p>Okay, but the time gold can't be explicitly per character, it has to be party loot otherwise you perpetuate the inequality; the guys who have both items and time gold are way ahead of those who have just time gold. If it's behind the scene money the PCs have earned between missions and keep for themselves, you increase the wealth of L4W but maintain the same big gap between those who have gotten lucky with item and those who haven't. I know a level 2 PCs who has two magic items and many who have none, for example. Making everybody richer doesn't change that.</p><p></p><p>Taking back my proposed adventure, if I end up doing all ten packets because I have given 1000XP, then I can do the following during my award ceremony :</p><p></p><p>4 Pcs get an item each, the remaining PC gets almost all of the non-items parcels which is worth a level 2 item. </p><p></p><p>If I were to just give 5 packet plus time gold, I'd want to do the exact same thing; give the guy without items the other player's share of time gold to even things out. So several characters would have little time gold; it would mostly be in the pocket of the luckless adventurer without item. If that's what we are talking about, fine. </p><p></p><p>I guess it would work better in my mind if we were awarding 'Time Parcels' for every 1/10 of a level of time XP and then have the total gains split fairly. In this case I want an award ceremony but most of the time it's just the PCs splitting loot fairly therefore it is vital that all the loot in all its form be on the table when we split.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4853546, member: 834"] Okay, but the time gold can't be explicitly per character, it has to be party loot otherwise you perpetuate the inequality; the guys who have both items and time gold are way ahead of those who have just time gold. If it's behind the scene money the PCs have earned between missions and keep for themselves, you increase the wealth of L4W but maintain the same big gap between those who have gotten lucky with item and those who haven't. I know a level 2 PCs who has two magic items and many who have none, for example. Making everybody richer doesn't change that. Taking back my proposed adventure, if I end up doing all ten packets because I have given 1000XP, then I can do the following during my award ceremony : 4 Pcs get an item each, the remaining PC gets almost all of the non-items parcels which is worth a level 2 item. If I were to just give 5 packet plus time gold, I'd want to do the exact same thing; give the guy without items the other player's share of time gold to even things out. So several characters would have little time gold; it would mostly be in the pocket of the luckless adventurer without item. If that's what we are talking about, fine. I guess it would work better in my mind if we were awarding 'Time Parcels' for every 1/10 of a level of time XP and then have the total gains split fairly. In this case I want an award ceremony but most of the time it's just the PCs splitting loot fairly therefore it is vital that all the loot in all its form be on the table when we split. [/QUOTE]
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