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Proposal: Time Gold
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<blockquote data-quote="JoeNotCharles" data-source="post: 4853564" data-attributes="member: 79945"><p>Time gold is not meant to iron out inequality between characters. We need another mechanism to do that.</p><p></p><p>Time gold is meant to fix the problem that characters who are given the optimal amount of loot according to treasure packets are still falling behind what they should have when they reach their next level, because time XP makes them reach it earlier.</p><p></p><p>Trying to make "time gold" address both problems by splitting it up differently per character just makes it confusing. If you want an approach which counts up how much each player SHOULD have and awards them more or less based on how far behind they are, that should be an entirely different proposal which isn't called "time gold". (And I assume we would want to adopt one or the other and not mix them.)</p><p></p><p>Time gold's attraction is its simplicity: when you get time XP, you also get this much gold. The only wrinkle is that (IMHO) a DM should be able to declare that they've already given out some of that time gold during the adventure, if they want to keep all the rewards IC.</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4853564, member: 79945"] Time gold is not meant to iron out inequality between characters. We need another mechanism to do that. Time gold is meant to fix the problem that characters who are given the optimal amount of loot according to treasure packets are still falling behind what they should have when they reach their next level, because time XP makes them reach it earlier. Trying to make "time gold" address both problems by splitting it up differently per character just makes it confusing. If you want an approach which counts up how much each player SHOULD have and awards them more or less based on how far behind they are, that should be an entirely different proposal which isn't called "time gold". (And I assume we would want to adopt one or the other and not mix them.) Time gold's attraction is its simplicity: when you get time XP, you also get this much gold. The only wrinkle is that (IMHO) a DM should be able to declare that they've already given out some of that time gold during the adventure, if they want to keep all the rewards IC. [/QUOTE]
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