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Living 4th Edition
Proposal: Time Gold
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<blockquote data-quote="Mal Malenkirk" data-source="post: 4853633" data-attributes="member: 834"><p>I understand, but I was not talking of adressing existing inequalities (For which Sessadore's suggestion of handing extra items over the standard loot is sound).</p><p></p><p>I was talking of adressing inequalities created during the adventure by the sharing of the loot. If Time Gold is a guaranteed individual award, it does nothing to prevent <u>new</u> inequalities. In terms of balance between characters, little is gained. </p><p></p><p>i.e.</p><p></p><p>5 adventurers, 5 parcel of treasures : 3 items and 300 gold for 500 XP</p><p></p><p>Three guys get items, they agree to let the other two guys keep all the gold (they better!)</p><p></p><p>PC 1 : 1000 gold (Level 5 item)</p><p>PC 2 : 680 gold (Level 3 item)</p><p>PC 3 : 520 gold (Level 2 item)</p><p>PC 4 : 150 gold</p><p>PC 5: 150 gold</p><p></p><p>They also gain 500 XP in time for 6 month. Let's now add time gold: 378 go each</p><p></p><p>PC 1 : 1378 gp</p><p>PC 2 : 1058 gp</p><p>PC 3 : 898 gp</p><p>PC 4 : 528 gp</p><p>PC 5 : 528 gp</p><p></p><p>PC 4 and 5 are less pitiful than they used to an can now buy something but PC 5 has a level 5 items and can buy a level 1 on top of that! He still rules over everybody else. In term of game balance, we still have a problem and the only thing that has changed is that there is more wealth in circulation but we will keep on creating little rockfeller. Get lucky two adventure in a row and you are now annoyingly superior to your team mates for a year or so at least.</p><p></p><p>Instead if that time gold is pooled : 1890 gold and then shared fairly, Itemless PCs get a bigger share:</p><p></p><p>PC 1 : 1000 gp </p><p>PC2 : 820 gp (+140 gp)</p><p>PC 3 : 870 gp (+350 gp)</p><p>PC 4: 850 gp (+700 gp) </p><p>PC 5: 850 gp (+700 gp)</p><p></p><p>That's roughly fair and no substantial inequalities have been created by <u>this</u> adventure.</p><p></p><p>---</p><p></p><p>That being said, that scenario still has a weakness whether you try to equalize wealth or use the Bill Gates method; There is now more gold in circulation than is recommended for level 1. That's because expensive items are factored twice; when they are handed and in the Time Gold. A DM who hands ou the items I mentioned +300 gp has awarded in 5 parcel the equivalent of 2500 gp which is subtsantially more than half of the recommanded value for a level. Basically, not all parcels are worth the same, hence the problem. The reverese would be true if a DM just handed a few gold parcels and the cheapest magic item (like parcel 4, 6,7, 8 and 10 : 980 gp) but that is an unlikely scenario. DM like to give magic items so we are more likely to see inflation.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 4853633, member: 834"] I understand, but I was not talking of adressing existing inequalities (For which Sessadore's suggestion of handing extra items over the standard loot is sound). I was talking of adressing inequalities created during the adventure by the sharing of the loot. If Time Gold is a guaranteed individual award, it does nothing to prevent [U]new[/U] inequalities. In terms of balance between characters, little is gained. i.e. 5 adventurers, 5 parcel of treasures : 3 items and 300 gold for 500 XP Three guys get items, they agree to let the other two guys keep all the gold (they better!) PC 1 : 1000 gold (Level 5 item) PC 2 : 680 gold (Level 3 item) PC 3 : 520 gold (Level 2 item) PC 4 : 150 gold PC 5: 150 gold They also gain 500 XP in time for 6 month. Let's now add time gold: 378 go each PC 1 : 1378 gp PC 2 : 1058 gp PC 3 : 898 gp PC 4 : 528 gp PC 5 : 528 gp PC 4 and 5 are less pitiful than they used to an can now buy something but PC 5 has a level 5 items and can buy a level 1 on top of that! He still rules over everybody else. In term of game balance, we still have a problem and the only thing that has changed is that there is more wealth in circulation but we will keep on creating little rockfeller. Get lucky two adventure in a row and you are now annoyingly superior to your team mates for a year or so at least. Instead if that time gold is pooled : 1890 gold and then shared fairly, Itemless PCs get a bigger share: PC 1 : 1000 gp PC2 : 820 gp (+140 gp) PC 3 : 870 gp (+350 gp) PC 4: 850 gp (+700 gp) PC 5: 850 gp (+700 gp) That's roughly fair and no substantial inequalities have been created by [U]this[/U] adventure. --- That being said, that scenario still has a weakness whether you try to equalize wealth or use the Bill Gates method; There is now more gold in circulation than is recommended for level 1. That's because expensive items are factored twice; when they are handed and in the Time Gold. A DM who hands ou the items I mentioned +300 gp has awarded in 5 parcel the equivalent of 2500 gp which is subtsantially more than half of the recommanded value for a level. Basically, not all parcels are worth the same, hence the problem. The reverese would be true if a DM just handed a few gold parcels and the cheapest magic item (like parcel 4, 6,7, 8 and 10 : 980 gp) but that is an unlikely scenario. DM like to give magic items so we are more likely to see inflation. [/QUOTE]
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Proposal: Time Gold
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