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Living 4th Edition
Proposal: Time Keeping in the Isles
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<blockquote data-quote="pacdidj" data-source="post: 5151942" data-attributes="member: 86793"><p>I ran into this the other day in the adventure I'm running, and couldn't find anything on the wiki, so I'm proposing an addition to the setting. It seems to me that L4W deserves its own calendar and system of enumerating dates. What I'm proposing here is purely flavor and shouldn't alter the setting significantly or change the course of anyone's adventure. It would also only apply to Daunton, so DMs would be free to invent alternate calendars for the various cultures of the near and distant lands that their games take place in.</p><p></p><p>So here's what I've brainstormed so far. Feel free to amend or add to it as needed:</p><p></p><p>Dauntonians keep a 360 day calendar year. There are 12 months, each consisting of 30 days, and each named after one of the 12 deities. The order of the months is as follows:</p><p></p><p>[CODE]</p><p>Persefa ~ January - Winter's Solstice, season of the full circle</p><p>Mireva ~ February - Late Winter, season of solitude</p><p>Maros ~ March - Early Spring, season of approaching change</p><p>Apoli ~ April - Late Spring, season of sun's return</p><p>Vena ~ May - Early Summer, season of fecundity</p><p>Juna ~ June - Mid Summer, season of prosperity</p><p>Joven ~ July - Summer's Solstice, season of power</p><p>Vulkar ~ August - Late Summer, season of resolve</p><p>Merkari ~ September - Early Autumn, season of hopeful harvest</p><p>Netari ~ October - Late Autumn, season of rains</p><p>Dayna ~ November - Early Winter, season of the hunt</p><p>Lauto ~ December - Mid Winter, season of ending[/CODE]I've attempted to pair like-sounding months as with the Roman calendar so that they roll off the tongue easier in succession. Also, I've suggested qualities and seasons associated with each month. My thinking about the seasons is that Daunton has greater weather extremes than North America/Europe, thus longer (and hotter/colder) summers and winters, with relatively shorter transitional seasons.</p><p></p><p>Dauntonians keep a 7-day week, with names of days as follows:</p><p></p><p>[CODE]</p><p>Sunday ~ Sunday, day of rest (Weekend)</p><p></p><p>Moonsday ~ Monday, day of mourning (Workday)</p><p></p><p>Heavensday ~ Tuesday, day of vigor (Workday)</p><p></p><p>Windsday ~ Wednesday, day of tribulation (Workday)</p><p></p><p>Starsday ~ Thursday, day of thanksgiving (Workday)</p><p></p><p>Feyday ~ Friday, day of revelry (Workday)</p><p></p><p>Shadowday ~ Saturday, day of things ill done (Weekend)</p><p>[/CODE]Again, I've tried to preserve the rhythm of the way weekdays are spoken in succession, and suggest moods and associations for each day of the week.</p><p></p><p>As far as the enumeration of years, I was thinking something along the lines of dividing by the fall of the Allarian Empire. The current era could be called the Age of the Isles, abbreviated A.I., with the present being somewhere around 437 A.I. The past era would then logically be the Age of Allaria, abbreviated A.A. Rather than having the dates running backward as we do with BC (or BCE) enumeration, Dauntonians would measure history always moving forward with a number of different eras preceding the Age of Allaria. My thinking was that the Allarian Empire probably ended sometime in the 18th century of the Age of Allaria, i.e. the year 17XX A.A.</p><p></p><p>I realize we probably don't want to hard code years and dates, as it's nice for DMs to have flexibility with the time line. But, it seems like it would also be nice to have a common frame of reference.</p><p></p><p>Thoughts on any/all of this?</p></blockquote><p></p>
[QUOTE="pacdidj, post: 5151942, member: 86793"] I ran into this the other day in the adventure I'm running, and couldn't find anything on the wiki, so I'm proposing an addition to the setting. It seems to me that L4W deserves its own calendar and system of enumerating dates. What I'm proposing here is purely flavor and shouldn't alter the setting significantly or change the course of anyone's adventure. It would also only apply to Daunton, so DMs would be free to invent alternate calendars for the various cultures of the near and distant lands that their games take place in. So here's what I've brainstormed so far. Feel free to amend or add to it as needed: Dauntonians keep a 360 day calendar year. There are 12 months, each consisting of 30 days, and each named after one of the 12 deities. The order of the months is as follows: [CODE] Persefa ~ January - Winter's Solstice, season of the full circle Mireva ~ February - Late Winter, season of solitude Maros ~ March - Early Spring, season of approaching change Apoli ~ April - Late Spring, season of sun's return Vena ~ May - Early Summer, season of fecundity Juna ~ June - Mid Summer, season of prosperity Joven ~ July - Summer's Solstice, season of power Vulkar ~ August - Late Summer, season of resolve Merkari ~ September - Early Autumn, season of hopeful harvest Netari ~ October - Late Autumn, season of rains Dayna ~ November - Early Winter, season of the hunt Lauto ~ December - Mid Winter, season of ending[/CODE]I've attempted to pair like-sounding months as with the Roman calendar so that they roll off the tongue easier in succession. Also, I've suggested qualities and seasons associated with each month. My thinking about the seasons is that Daunton has greater weather extremes than North America/Europe, thus longer (and hotter/colder) summers and winters, with relatively shorter transitional seasons. Dauntonians keep a 7-day week, with names of days as follows: [CODE] Sunday ~ Sunday, day of rest (Weekend) Moonsday ~ Monday, day of mourning (Workday) Heavensday ~ Tuesday, day of vigor (Workday) Windsday ~ Wednesday, day of tribulation (Workday) Starsday ~ Thursday, day of thanksgiving (Workday) Feyday ~ Friday, day of revelry (Workday) Shadowday ~ Saturday, day of things ill done (Weekend) [/CODE]Again, I've tried to preserve the rhythm of the way weekdays are spoken in succession, and suggest moods and associations for each day of the week. As far as the enumeration of years, I was thinking something along the lines of dividing by the fall of the Allarian Empire. The current era could be called the Age of the Isles, abbreviated A.I., with the present being somewhere around 437 A.I. The past era would then logically be the Age of Allaria, abbreviated A.A. Rather than having the dates running backward as we do with BC (or BCE) enumeration, Dauntonians would measure history always moving forward with a number of different eras preceding the Age of Allaria. My thinking was that the Allarian Empire probably ended sometime in the 18th century of the Age of Allaria, i.e. the year 17XX A.A. I realize we probably don't want to hard code years and dates, as it's nice for DMs to have flexibility with the time line. But, it seems like it would also be nice to have a common frame of reference. Thoughts on any/all of this? [/QUOTE]
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