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Living 4th Edition
Proposal: Unique familiar for Ts'iri
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5017648" data-attributes="member: 834"><p>Well, I don't see the big fuss about having a familiar that can speak normally. It's pretty much an extension of the character anyway. He wouldn't be throwing around ideas that the player couldn't have fielded through his PC anyway, for example. I don't even see why you should gimp him by taking away active mode.</p><p></p><p>I have a hard time seeing a game advantage. I guess it could allow the player of an unconscious PC to keep communicating IC with his team mates through the familiar... But few DM disallow OOC discussion of tactics anyway.</p><p></p><p>I think the restriction was mostly put in place with live play at the gaming table in mind. I don't know about you, but I don't want to see one of my player do a poor man's ventriloquist's act at my table... In a PbP, on the other hand, I see no problem.</p><p></p><p>You can PM me your ideas, Elec.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5017648, member: 834"] Well, I don't see the big fuss about having a familiar that can speak normally. It's pretty much an extension of the character anyway. He wouldn't be throwing around ideas that the player couldn't have fielded through his PC anyway, for example. I don't even see why you should gimp him by taking away active mode. I have a hard time seeing a game advantage. I guess it could allow the player of an unconscious PC to keep communicating IC with his team mates through the familiar... But few DM disallow OOC discussion of tactics anyway. I think the restriction was mostly put in place with live play at the gaming table in mind. I don't know about you, but I don't want to see one of my player do a poor man's ventriloquist's act at my table... In a PbP, on the other hand, I see no problem. You can PM me your ideas, Elec. [/QUOTE]
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Proposal: Unique familiar for Ts'iri
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