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Proposal: Unique familiar for Ts'iri
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<blockquote data-quote="elecgraystone" data-source="post: 5020790" data-attributes="member: 74232"><p>I see several issues with that Kalidrev.</p><p> </p><p>#1 "can't speak in passive mode because it's simply a spirit that is only in known existence to its master" This can't be since one of the examples of passive mode it the familiar sitting on your shoulder and a second is others being able to see it's eyes from the fold of your robe. Both clearly show that others can see it in these cases.</p><p> </p><p>Secondly, even if the familiar 'doesn't have vocal cords', what stops it from speaking? Intelligent magic items manage just fine without them don't they? What would stop your 'magic' tattoo or statue from speaking? (Two other examples given of passive mode)</p><p> </p><p>#2 Speaking at a range is what Ravens/Parrots do. Letting everyone do it makes these familiars much less appealing.</p><p> </p><p>#3 Speaking at a range is a pretty big bonus in some cases. Your familiar can pass messages into places you couldn't. With a good bluff skill you might even be able to make people think someone else talked creating off kinds of confusion. Is the guard going to think the cat cursed him out or the other guard?</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 5020790, member: 74232"] I see several issues with that Kalidrev. #1 "can't speak in passive mode because it's simply a spirit that is only in known existence to its master" This can't be since one of the examples of passive mode it the familiar sitting on your shoulder and a second is others being able to see it's eyes from the fold of your robe. Both clearly show that others can see it in these cases. Secondly, even if the familiar 'doesn't have vocal cords', what stops it from speaking? Intelligent magic items manage just fine without them don't they? What would stop your 'magic' tattoo or statue from speaking? (Two other examples given of passive mode) #2 Speaking at a range is what Ravens/Parrots do. Letting everyone do it makes these familiars much less appealing. #3 Speaking at a range is a pretty big bonus in some cases. Your familiar can pass messages into places you couldn't. With a good bluff skill you might even be able to make people think someone else talked creating off kinds of confusion. Is the guard going to think the cat cursed him out or the other guard? [/QUOTE]
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Proposal: Unique familiar for Ts'iri
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