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Living 4th Edition
Proposal: Warlock At-Wills
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4858685" data-attributes="member: 82251"><p>Don't forget that your pact also limits your paragon path choices.</p><p></p><p>I love the flavor of the Infernal Pact. I like Faustian bargains (or, uh Oni-ian in Haruka's case), I like the vampiric aspect of gaining health from killing enemies, and I like the concept of the Life Stealer PP.</p><p></p><p>The problem with the temp hp is that a) they don't stack, and b) an Infernalist has lots of ways of getting them, which is a little annoying given that a) they don't stack. I would say Infernal gives the worst pact boon (discounting Vestige's, because they're weird). Now, it's still good, but it's not as good as the rest. In my opinion. Although I do hear it's tricky to pull off the Darkspiral Aura in a meaningful manner.</p><p></p><p>I also do think Hellish Rebuke is one of the weaker at-wills. Dire Radiance is solid, but does suffer from the best targets for it tend to have good Fort (melee monsters and undead). Eyebite is great. Eyes of the Vestige is even better. Spiteful Glamor is good, but boring.</p><p></p><p>It's in the Paragon Paths that Infernalists get thrashed. Life Stealer is so cool, but it's not that great mechanically. The utility is tricky to make worthwhile, the daily is rather poor, and the 16th level ability is rather unimpressive (but still really flavorful). As for Hellbringer, well, the abilities are better, but the powers are still pretty bad. For example, the level 11 power, Pillar of Power, does 2d8+con to one guy, half damage to all adjacent creatures. Compare this to the Warlock's level 3 power, Fiery Bolt: 3d6+con to one guy, 1d6+con+int to all adjacent creatures. That's right, Pillar of Power is <em>worse</em>.</p><p></p><p>There are two generic warlock PP's available. However, one of them only keys off Charisma. The other (Hexer) is pretty good, but you have to really like cursing people. And Infernalists get the least benefit from cursing multiple foes, because a) they (temp hp) don't stack.</p><p></p><p>The main advantage Infernalists have is that they use Con as a primary stat. And that's pretty awesome, even if it does make multiclassing tricky.</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4858685, member: 82251"] Don't forget that your pact also limits your paragon path choices. I love the flavor of the Infernal Pact. I like Faustian bargains (or, uh Oni-ian in Haruka's case), I like the vampiric aspect of gaining health from killing enemies, and I like the concept of the Life Stealer PP. The problem with the temp hp is that a) they don't stack, and b) an Infernalist has lots of ways of getting them, which is a little annoying given that a) they don't stack. I would say Infernal gives the worst pact boon (discounting Vestige's, because they're weird). Now, it's still good, but it's not as good as the rest. In my opinion. Although I do hear it's tricky to pull off the Darkspiral Aura in a meaningful manner. I also do think Hellish Rebuke is one of the weaker at-wills. Dire Radiance is solid, but does suffer from the best targets for it tend to have good Fort (melee monsters and undead). Eyebite is great. Eyes of the Vestige is even better. Spiteful Glamor is good, but boring. It's in the Paragon Paths that Infernalists get thrashed. Life Stealer is so cool, but it's not that great mechanically. The utility is tricky to make worthwhile, the daily is rather poor, and the 16th level ability is rather unimpressive (but still really flavorful). As for Hellbringer, well, the abilities are better, but the powers are still pretty bad. For example, the level 11 power, Pillar of Power, does 2d8+con to one guy, half damage to all adjacent creatures. Compare this to the Warlock's level 3 power, Fiery Bolt: 3d6+con to one guy, 1d6+con+int to all adjacent creatures. That's right, Pillar of Power is [I]worse[/I]. There are two generic warlock PP's available. However, one of them only keys off Charisma. The other (Hexer) is pretty good, but you have to really like cursing people. And Infernalists get the least benefit from cursing multiple foes, because a) they (temp hp) don't stack. The main advantage Infernalists have is that they use Con as a primary stat. And that's pretty awesome, even if it does make multiclassing tricky. [/QUOTE]
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Proposal: Warlock At-Wills
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