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Living Pathfinder [closed]
Proposal: Wayangs
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<blockquote data-quote="jkason" data-source="post: 5893262" data-attributes="member: 2710"><p>I'm still considering. Qik makes a good case that the main stats aren't likely to change so much as be added to with various racial alt options, so I'm not as convinced a delay for the book is anything more than a stalling action.</p><p></p><p>I don't know that the wis/perception thing is so crazy that it requires house-ruling (and in general I think the dictum is to try avoiding that when possible, yes?). Super stealth is super stealth, but with vanish at second level for a lot of character types, I'm not sure maxing that out is really as overpowering as it at first seems. Makes for some lovely sneakiness at 1st level, but pretty quickly access to sneaky magics make that less necessary. Or, at least, that's my take on it.</p><p></p><p>I suppose where I am now is wondering about where the community's generalized philosophy lies on adopting new playable races. With an entire book dedicated to (from what I gather) statting out a boatload of them, the Wayangs might make a good test case for where we set the bar for entry. Apologies in advance if this comes across as a thread hi-jack; it's not my intent.</p><p></p><p>My first thoughts are that, beyond being considered for whatever your values for mechanical balance are (and, being mechanics, I think they're easier to explain in approval discussions), I think the more ephemeral (but not really less important) things to consider would fall along these lines:</p><p></p><p>1) Can it fit logically into the ecology / social ecology of LPF? Playable races, just like playable classes, seem to me something you should encounter with a reasonable frequency. Some may clearly be less prevalent than others, but if 'race X' walks into a bar (or The Dunn Wright), it should be reasonably capable of interacting without being utterly alien.</p><p></p><p>I think Qik's done a decent job of fluffing the Wayang such that they have a 'place' in E'n. </p><p></p><p>2) Is it reasonably unique? Yes, this might seem to be fundamentally at odds with (1), but I think a good playable race strikes a good balance between these two. Of the previously-added races, I think Merfolk and Tengu probably manage to meet this standard better than Aasimar and Tieflings. I'm not entirely convinced the latter two aren't just more riffs on the "half-x" template, though I've seen a few examples of folks whose concepts move beyond that. </p><p></p><p>Here I'm a little more on the bubble. As with Aasimar and Tieflings, I'm not sure Wayangs aren't a pretty standard trope: this time the "dark X" model, where X in this case is Gnomes. At least, on reading, they seem rather like the Gnome equivalent of Drow or Derro to me. In which case, I'm not sure a creature template might not be more appropriate (Nocturnal? A modified Unseelie?).</p><p></p><p>I haven't really made up my mind, and I'm not trying to be stubborn or insensitive; I'm just not solidly convinced one way or the other yet, so figured it might help to throw out where my head was and see how others respond.</p></blockquote><p></p>
[QUOTE="jkason, post: 5893262, member: 2710"] I'm still considering. Qik makes a good case that the main stats aren't likely to change so much as be added to with various racial alt options, so I'm not as convinced a delay for the book is anything more than a stalling action. I don't know that the wis/perception thing is so crazy that it requires house-ruling (and in general I think the dictum is to try avoiding that when possible, yes?). Super stealth is super stealth, but with vanish at second level for a lot of character types, I'm not sure maxing that out is really as overpowering as it at first seems. Makes for some lovely sneakiness at 1st level, but pretty quickly access to sneaky magics make that less necessary. Or, at least, that's my take on it. I suppose where I am now is wondering about where the community's generalized philosophy lies on adopting new playable races. With an entire book dedicated to (from what I gather) statting out a boatload of them, the Wayangs might make a good test case for where we set the bar for entry. Apologies in advance if this comes across as a thread hi-jack; it's not my intent. My first thoughts are that, beyond being considered for whatever your values for mechanical balance are (and, being mechanics, I think they're easier to explain in approval discussions), I think the more ephemeral (but not really less important) things to consider would fall along these lines: 1) Can it fit logically into the ecology / social ecology of LPF? Playable races, just like playable classes, seem to me something you should encounter with a reasonable frequency. Some may clearly be less prevalent than others, but if 'race X' walks into a bar (or The Dunn Wright), it should be reasonably capable of interacting without being utterly alien. I think Qik's done a decent job of fluffing the Wayang such that they have a 'place' in E'n. 2) Is it reasonably unique? Yes, this might seem to be fundamentally at odds with (1), but I think a good playable race strikes a good balance between these two. Of the previously-added races, I think Merfolk and Tengu probably manage to meet this standard better than Aasimar and Tieflings. I'm not entirely convinced the latter two aren't just more riffs on the "half-x" template, though I've seen a few examples of folks whose concepts move beyond that. Here I'm a little more on the bubble. As with Aasimar and Tieflings, I'm not sure Wayangs aren't a pretty standard trope: this time the "dark X" model, where X in this case is Gnomes. At least, on reading, they seem rather like the Gnome equivalent of Drow or Derro to me. In which case, I'm not sure a creature template might not be more appropriate (Nocturnal? A modified Unseelie?). I haven't really made up my mind, and I'm not trying to be stubborn or insensitive; I'm just not solidly convinced one way or the other yet, so figured it might help to throw out where my head was and see how others respond. [/QUOTE]
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