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Living Worlds
Living 4th Edition
Proposal: Weapon Training Feats are not Multi-Class Feats
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<blockquote data-quote="Kalidrev" data-source="post: 4858960" data-attributes="member: 84005"><p>I for one, completely agree with you Ken. What in the world would be the point of wielding a Superior Weapon if there is nothing "Superior" about it? With the exception of the Bastard Sword (which with the weapon proficiency feat by itself does it's job; wield big weapon in one hand... done), these weapons practically REQUIRE that you pick up the multiclass feat for them to be effective in ANY way. If picking up the proficiency for the weapon doesn't let you use their BASIC functions... we may as well not have them at all. It would be like having a superior weapon proficiency for a Kusarigami (kama on a rope with a circular metal ring at the end) as a superior weapon that was only +2 proficiency and dealt 1d6 damage as a two-handed reach weapon, THEN adding a feat that let's you disarm with it. Well... the whole POINT of the weapon is that it's used to disarm. Granted...if a stranger to the weapon picked it up, he'd realize he could swing it around as a reach weapon... but that's someone who isn't even PROFICIENT with the weapon. Someone who took the time (i.e. the feat) to train in the weapons uses should automatically be familiar with the disarming techniques used with the weapon in question. You shouldn't have to spend 2 (two) feats just to be able to make a weapon do what it was designed to do IMHO.</p></blockquote><p></p>
[QUOTE="Kalidrev, post: 4858960, member: 84005"] I for one, completely agree with you Ken. What in the world would be the point of wielding a Superior Weapon if there is nothing "Superior" about it? With the exception of the Bastard Sword (which with the weapon proficiency feat by itself does it's job; wield big weapon in one hand... done), these weapons practically REQUIRE that you pick up the multiclass feat for them to be effective in ANY way. If picking up the proficiency for the weapon doesn't let you use their BASIC functions... we may as well not have them at all. It would be like having a superior weapon proficiency for a Kusarigami (kama on a rope with a circular metal ring at the end) as a superior weapon that was only +2 proficiency and dealt 1d6 damage as a two-handed reach weapon, THEN adding a feat that let's you disarm with it. Well... the whole POINT of the weapon is that it's used to disarm. Granted...if a stranger to the weapon picked it up, he'd realize he could swing it around as a reach weapon... but that's someone who isn't even PROFICIENT with the weapon. Someone who took the time (i.e. the feat) to train in the weapons uses should automatically be familiar with the disarming techniques used with the weapon in question. You shouldn't have to spend 2 (two) feats just to be able to make a weapon do what it was designed to do IMHO. [/QUOTE]
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Proposal: Weapon Training Feats are not Multi-Class Feats
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