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Living Worlds
Living 4th Edition
Proposal: Weapon Training Feats are not Multi-Class Feats
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<blockquote data-quote="TwoHeadsBarking" data-source="post: 4859073" data-attributes="member: 82251"><p>I haven't looked closely at the tempest (or really, at all), but is this significantly better than a spiked chain? Giving the enemy -2 to hit is fantastic, but it's at the cost of some damage (not that much though) and only needing one good weapon rather than two. So yes, it is significantly better, because giving the enemy -2 to hit is fantastic. Thanks for clarifying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p></p><p>However, unless the tempest does some crazy thing I'm unaware of, two whips deal less damage than one spiked chain, so I wasn't completely wrong. And I feel that the chain powers are better than the whip's, but I don't know if tempest fighters have enough dex to care</p></blockquote><p></p>
[QUOTE="TwoHeadsBarking, post: 4859073, member: 82251"] I haven't looked closely at the tempest (or really, at all), but is this significantly better than a spiked chain? Giving the enemy -2 to hit is fantastic, but it's at the cost of some damage (not that much though) and only needing one good weapon rather than two. So yes, it is significantly better, because giving the enemy -2 to hit is fantastic. Thanks for clarifying :p. However, unless the tempest does some crazy thing I'm unaware of, two whips deal less damage than one spiked chain, so I wasn't completely wrong. And I feel that the chain powers are better than the whip's, but I don't know if tempest fighters have enough dex to care [/QUOTE]
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Proposal: Weapon Training Feats are not Multi-Class Feats
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