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Living Worlds
Living 4th Edition
Proposal: Weapon Training Feats are not Multi-Class Feats
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<blockquote data-quote="elecgraystone" data-source="post: 4860556" data-attributes="member: 74232"><p>You still have feats that are more powerful than they should be. If we just look at your first post, you'd have superior weapon feats and the training feat and both cost the same. You don't see the parallel between that and the multiclass feats?</p><p>Skill training [add trained skill] -> Pact initiate [Add trained skill AND encounter power]</p><p>Superior weapon [add weapon prof] -> Weapon training [add prof AND extra's]</p><p> </p><p>What would you say if I'd propose dropping multiclass from the starting multiclass feats? Why should I only be able to pick only one even though the feat is clearly better than a normal heroic feat?</p><p> </p><p>As I said above, I'm all for making some of the base weapons martial do to their non-suprerior nature. However, to change the training feats to normal heroic feats, you'd have to nerf them.</p><p> </p><p>Superior ranged weapons:</p><p>hand crossbow: +2, d6, 10/20, free reload</p><p>Blowgun: +3, d4, 10/20, free reload, high crit, small</p><p> </p><p>The blowgun training feat is clearly better as is. Unless you're a drow, who'd pick the crossbow? You'd need to drop a +1 prof or the high crit to make it a balanced pick.</p></blockquote><p></p>
[QUOTE="elecgraystone, post: 4860556, member: 74232"] You still have feats that are more powerful than they should be. If we just look at your first post, you'd have superior weapon feats and the training feat and both cost the same. You don't see the parallel between that and the multiclass feats? Skill training [add trained skill] -> Pact initiate [Add trained skill AND encounter power] Superior weapon [add weapon prof] -> Weapon training [add prof AND extra's] What would you say if I'd propose dropping multiclass from the starting multiclass feats? Why should I only be able to pick only one even though the feat is clearly better than a normal heroic feat? As I said above, I'm all for making some of the base weapons martial do to their non-suprerior nature. However, to change the training feats to normal heroic feats, you'd have to nerf them. Superior ranged weapons: hand crossbow: +2, d6, 10/20, free reload Blowgun: +3, d4, 10/20, free reload, high crit, small The blowgun training feat is clearly better as is. Unless you're a drow, who'd pick the crossbow? You'd need to drop a +1 prof or the high crit to make it a balanced pick. [/QUOTE]
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Proposal: Weapon Training Feats are not Multi-Class Feats
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