Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Herzog" data-source="post: 4452824" data-attributes="member: 25696"><p>it might be a while untill a situation comes up where i'd have to use those rules, but if i can still find this thread after that, i'll let you know.</p><p></p><p>the reason i'm beginning to like this rule is this:</p><p></p><p>it is as deadly to high level characters as it is to low level characters.</p><p>while high level characters might die more quickly, it allows for more survival chance for low level characters.</p><p>2d6 dmg can be very lethal to a first level character. 2d6-4 con damage however, can be overcome, especially with a fortitude saving throw DC10 to be able to survive with Con 1, 0hp.</p><p></p><p>I just finished a 'falling' scenario two weeks ago (as a player) and there were some real issues in calculating the amount of damage (we were jumping of a flying ship that was already crashing, and trying to activate an amulet of feather fall with CL1 at just the right time.)</p><p>The scenario made me realise a couple of things:</p><p>-amulets of feather fall at CL1 are (almost) completely useless, since you have to activate them -just- before you hit the ground. </p><p>-falling damage for relatively low level characters is very quickly too little (if you have at least 1 hp left nothing is wrong with you according to the rules) or too much (getting past -10 is just a 20' and some very high rolls extra)</p><p></p><p>because of the saving throw at the end, the survival of the character is no longer only determined by the amount of damage (s)he takes, but can be averted by a final saving throw (which can be rolled by the player) which in turn allows for a special success. The special failure (rolling a 1 on the saving throw) only comes into play if your Con damage has already brought you on the brink of dieing, so there should be no complaints there.</p><p></p><p>And yes, I'm curious too: what exactly where the arguments brought up by your players?</p></blockquote><p></p>
[QUOTE="Herzog, post: 4452824, member: 25696"] it might be a while untill a situation comes up where i'd have to use those rules, but if i can still find this thread after that, i'll let you know. the reason i'm beginning to like this rule is this: it is as deadly to high level characters as it is to low level characters. while high level characters might die more quickly, it allows for more survival chance for low level characters. 2d6 dmg can be very lethal to a first level character. 2d6-4 con damage however, can be overcome, especially with a fortitude saving throw DC10 to be able to survive with Con 1, 0hp. I just finished a 'falling' scenario two weeks ago (as a player) and there were some real issues in calculating the amount of damage (we were jumping of a flying ship that was already crashing, and trying to activate an amulet of feather fall with CL1 at just the right time.) The scenario made me realise a couple of things: -amulets of feather fall at CL1 are (almost) completely useless, since you have to activate them -just- before you hit the ground. -falling damage for relatively low level characters is very quickly too little (if you have at least 1 hp left nothing is wrong with you according to the rules) or too much (getting past -10 is just a 20' and some very high rolls extra) because of the saving throw at the end, the survival of the character is no longer only determined by the amount of damage (s)he takes, but can be averted by a final saving throw (which can be rolled by the player) which in turn allows for a special success. The special failure (rolling a 1 on the saving throw) only comes into play if your Con damage has already brought you on the brink of dieing, so there should be no complaints there. And yes, I'm curious too: what exactly where the arguments brought up by your players? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
Top