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Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4461959" data-attributes="member: 35909"><p>This con damage should self-heal at some quick rate, like 1 point per minute, once the creature can breathe safely again. It shouldn't need a spell or a week of bed rest to recover from drowning.</p><p></p><p></p><p></p><p>Two problems, one minor, one major.</p><p>Minor: The modifier has a range of 4 for large creatures and 2 for small creature. I assume you meant it to cap at d6 -4 and d6 +0, respectively?</p><p></p><p>Major: con damage has a big problem compared to hp damage -- what happens afterwards? Unlike drowning, a person can't simply quickly "get better." However, healing it with spells is also a pain in the arse. The Restoration line of spells are costly and time consuming to cast compared to cure spells. I don't think it should be significantly harder for a cleric to heal a guy that fell 200 feet than a guy that got run through with a sword a dozen times.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4461959, member: 35909"] This con damage should self-heal at some quick rate, like 1 point per minute, once the creature can breathe safely again. It shouldn't need a spell or a week of bed rest to recover from drowning. Two problems, one minor, one major. Minor: The modifier has a range of 4 for large creatures and 2 for small creature. I assume you meant it to cap at d6 -4 and d6 +0, respectively? Major: con damage has a big problem compared to hp damage -- what happens afterwards? Unlike drowning, a person can't simply quickly "get better." However, healing it with spells is also a pain in the arse. The Restoration line of spells are costly and time consuming to cast compared to cure spells. I don't think it should be significantly harder for a cleric to heal a guy that fell 200 feet than a guy that got run through with a sword a dozen times. [/QUOTE]
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Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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