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General Tabletop Discussion
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Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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<blockquote data-quote="Jeff Wilder" data-source="post: 4462103" data-attributes="member: 5122"><p>That's a good point ... maybe. As I said, all I know about drowning, I learned by watching Pamela Anderson's breasts heave as she ran in slow motion. In the real world, how long does it actually take someone to recover from inhaling potentially lethal amounts of fluid?</p><p></p><p>I've checked online, and the sources are very vague. There's some indication that death can still occur up to 72 hours after drowning, due to something called "secondary drowning," but Wikipedia has that section in dispute.</p><p></p><p>In any event, if I changed this, it would just be a set time, probably, to simplify it. Say the CON returns after 30 minutes, at which point the victim is fatigued.</p><p></p><p>No. Is there a reason it needs to be symmetrical?</p><p></p><p>I do. By the way D&D hit points work, nobody's getting run through a dozen times. Hit points represent the ability to dodge, the ability to turn what would be killing blows into less serious wounds, and the toughness to keep going even when wounded. You get better at doing all of these things as you gain experience as an adventurer.</p><p></p><p>And none of these things will help you miss the ground, when you fall 40 feet. You are almost certainly going to suffer major trauma, and the only thing that's going to help you is some serious luck. (That's why I prefer 1d6-2 to 1d4 for base damage, and that's why I allow a last-ditch saving throw.)</p><p></p><p>So ... the nastier after-effects of surviving a fall (as opposed to surviving a duel) aren't a problem, but rather they're the point.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 4462103, member: 5122"] That's a good point ... maybe. As I said, all I know about drowning, I learned by watching Pamela Anderson's breasts heave as she ran in slow motion. In the real world, how long does it actually take someone to recover from inhaling potentially lethal amounts of fluid? I've checked online, and the sources are very vague. There's some indication that death can still occur up to 72 hours after drowning, due to something called "secondary drowning," but Wikipedia has that section in dispute. In any event, if I changed this, it would just be a set time, probably, to simplify it. Say the CON returns after 30 minutes, at which point the victim is fatigued. No. Is there a reason it needs to be symmetrical? I do. By the way D&D hit points work, nobody's getting run through a dozen times. Hit points represent the ability to dodge, the ability to turn what would be killing blows into less serious wounds, and the toughness to keep going even when wounded. You get better at doing all of these things as you gain experience as an adventurer. And none of these things will help you miss the ground, when you fall 40 feet. You are almost certainly going to suffer major trauma, and the only thing that's going to help you is some serious luck. (That's why I prefer 1d6-2 to 1d4 for base damage, and that's why I allow a last-ditch saving throw.) So ... the nastier after-effects of surviving a fall (as opposed to surviving a duel) aren't a problem, but rather they're the point. [/QUOTE]
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Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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