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General Tabletop Discussion
*Pathfinder & Starfinder
Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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<blockquote data-quote="Herzog" data-source="post: 4469227" data-attributes="member: 25696"><p>My players finally came back with some feedback, and raised some valid points.</p><p></p><p>Some of them I could explain by quoting more recent parts of this discussion, but one of them remained:</p><p></p><p>the variation in falling damage according to size, coupled with the possibility to end up with 0 dmg when using negative modifiers on your dice creates the situation where large creatures will always take damage (1d6+2, a minimum of 3 con per 10') while smaller creatures might not get damaged at all (1d6-2', a minimum of 0 con per 10')</p><p></p><p>also, even when all size categories would use negative modifiers, the smaller creatures would have higher chances for survival from ANY height, since the chance to get 0 dmg per die would be larger.</p><p></p><p>My suggestion would be to switch to different dice (as in, use the size increase for damage die, Large creatures taking d8-2 dmg instead of d6-2, Huge creatures taking d10-2, etc.) </p><p></p><p>One of my players has started responding with his own progressions, using decreasing negative modifiers per height, but I think he's making things to complicated. To be complete, I'll post his suggestion here:</p></blockquote><p></p>
[QUOTE="Herzog, post: 4469227, member: 25696"] My players finally came back with some feedback, and raised some valid points. Some of them I could explain by quoting more recent parts of this discussion, but one of them remained: the variation in falling damage according to size, coupled with the possibility to end up with 0 dmg when using negative modifiers on your dice creates the situation where large creatures will always take damage (1d6+2, a minimum of 3 con per 10') while smaller creatures might not get damaged at all (1d6-2', a minimum of 0 con per 10') also, even when all size categories would use negative modifiers, the smaller creatures would have higher chances for survival from ANY height, since the chance to get 0 dmg per die would be larger. My suggestion would be to switch to different dice (as in, use the size increase for damage die, Large creatures taking d8-2 dmg instead of d6-2, Huge creatures taking d10-2, etc.) One of my players has started responding with his own progressions, using decreasing negative modifiers per height, but I think he's making things to complicated. To be complete, I'll post his suggestion here: [/QUOTE]
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Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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