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General Tabletop Discussion
*Pathfinder & Starfinder
Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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<blockquote data-quote="Achan hiArusa" data-source="post: 4478323" data-attributes="member: 2597"><p>I always preferred to keep Gygax's maximum, but not within 200 feet. I just make it 1d6/10' with a maximum of 210d6 for a fall of 2100 feet. The character may make a reflex save vs. DC 10 + 1 per 10 feet fallen to halve the damage (evasion does not apply) or an acrobatics check of the same DC to reduce the amount fallen.</p><p></p><p>But if you want to do physics:</p><p></p><p>Terminal Velocity is 200 mph which is 1760 feet/rd</p><p>The acceleration due to gravity is 32.2 ft/s[sup]2[/sup] which is 193.2 ft/rd</p><p>Using v[sup]2[/sup]-v[sub]o[/sub][sup]2[/sup] = 2gx we get terminal velocity is reached at 8016 feet, with significant figures that would be 8020 feet. So max falling damage should be 802d6.</p><p></p><p>But then I've always ran with the idea that increasing damage is exponential. Based on the Masque of the Red Death dynamite rules and the 1st Edition DMG, I made explosive damage equal to 6*(log[sub]2[/sub]{number of dynamite sticks} + 1)d6 which allows me to make nukes without going crazy on damage dice. There are about 3556 sticks of dynamite (using an 0.62 pound stick) to a metric ton, but dynamite has 1.6 times the explosive power of TNT, thus making the equivelent 2181 sticks of dynamite to a ton.</p><p></p><p>Long story short, in that case max falling damage is 58d6.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 4478323, member: 2597"] I always preferred to keep Gygax's maximum, but not within 200 feet. I just make it 1d6/10' with a maximum of 210d6 for a fall of 2100 feet. The character may make a reflex save vs. DC 10 + 1 per 10 feet fallen to halve the damage (evasion does not apply) or an acrobatics check of the same DC to reduce the amount fallen. But if you want to do physics: Terminal Velocity is 200 mph which is 1760 feet/rd The acceleration due to gravity is 32.2 ft/s[sup]2[/sup] which is 193.2 ft/rd Using v[sup]2[/sup]-v[sub]o[/sub][sup]2[/sup] = 2gx we get terminal velocity is reached at 8016 feet, with significant figures that would be 8020 feet. So max falling damage should be 802d6. But then I've always ran with the idea that increasing damage is exponential. Based on the Masque of the Red Death dynamite rules and the 1st Edition DMG, I made explosive damage equal to 6*(log[sub]2[/sub]{number of dynamite sticks} + 1)d6 which allows me to make nukes without going crazy on damage dice. There are about 3556 sticks of dynamite (using an 0.62 pound stick) to a metric ton, but dynamite has 1.6 times the explosive power of TNT, thus making the equivelent 2181 sticks of dynamite to a ton. Long story short, in that case max falling damage is 58d6. [/QUOTE]
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Proposal -- YAFDHR (Yet Another Falling Damage House Rule)
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