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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Apprentice (Zero) Level
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<blockquote data-quote="Marnak" data-source="post: 4280898" data-attributes="member: 24886"><p>I am surely in the minority, but I actually liked the fact that in previous editions of Dungeons and Dragons your character was not uber-powerful at first level and had to be careful when adventuring into dungeons. Made playing a character feel brave because there was real risk of dying. I made up a quick and easy "apprentice level" for anyone who might be interested in starting off a 4e campaign with some not yet heroic tier characters. I still think the characters are more powerful than earlier editions, but they won't be going up against old edition monsters, so I think it will be plenty dangerous. </p><p></p><p>Anyone think like me that 4e characters starting out so strong is a negative for character background, etc.? Thoughts on my house rule below?</p><p></p><p>Apprentice (0) Level</p><p></p><p>Having mastered the basics of your chosen class, you set out to prove yourself a true adventurer, knowing full well the dangers that lie between the title of apprentice and the title of hero.</p><p></p><p>Racial Traits: All</p><p>Class Features: All except for hit points and healing surges, which are both 50% of what they would be at first level.</p><p>Ability Scores: Use 20 Point Buy or the Following Array: 16, 14, 12, 12, 10, 10.</p><p>Trained Starting Skills: +2 instead of +5.</p><p>Feat: No choice of Feat (unless Human or from class feature).</p><p>Powers: Choose one at-will power. Choose one encounter power as a daily power. </p><p>Equipment: Spend 75gp on equipment, weapons, and armor.</p><p>Experience Points Needed for First Level: 750</p></blockquote><p></p>
[QUOTE="Marnak, post: 4280898, member: 24886"] I am surely in the minority, but I actually liked the fact that in previous editions of Dungeons and Dragons your character was not uber-powerful at first level and had to be careful when adventuring into dungeons. Made playing a character feel brave because there was real risk of dying. I made up a quick and easy "apprentice level" for anyone who might be interested in starting off a 4e campaign with some not yet heroic tier characters. I still think the characters are more powerful than earlier editions, but they won't be going up against old edition monsters, so I think it will be plenty dangerous. Anyone think like me that 4e characters starting out so strong is a negative for character background, etc.? Thoughts on my house rule below? Apprentice (0) Level Having mastered the basics of your chosen class, you set out to prove yourself a true adventurer, knowing full well the dangers that lie between the title of apprentice and the title of hero. Racial Traits: All Class Features: All except for hit points and healing surges, which are both 50% of what they would be at first level. Ability Scores: Use 20 Point Buy or the Following Array: 16, 14, 12, 12, 10, 10. Trained Starting Skills: +2 instead of +5. Feat: No choice of Feat (unless Human or from class feature). Powers: Choose one at-will power. Choose one encounter power as a daily power. Equipment: Spend 75gp on equipment, weapons, and armor. Experience Points Needed for First Level: 750 [/QUOTE]
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