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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Apprentice (Zero) Level
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<blockquote data-quote="Fredrik Svanberg" data-source="post: 4280996" data-attributes="member: 12996"><p>Question: Are you expecting your characters to survive their periods as apprentices? If not, why bother? If you do expect them to survive, why even use any rules? I would be pretty miffed if my painstakingly crafted character (the personality and background, not the numbers) was killed off by a rat in the inn's basement before he even got to start his career as an adventurer.</p><p></p><p>If you want to play through what happened to the characters to make them heroes I suggest you leave the books closed and the dice in their bag and just talk it through with the players. Nobody likes getting poisoned by a spider in the outhouse before they meet the others at the inn for their first real quest. Anyone getting killed in the prelude would just have to spend more time making a new character and keeping everyone else waiting to start the real fun.</p><p></p><p>One of my friends manages to play a distinctly unheroic character who doesn't like fighting (despite being a well-trained fighter), he prefers to run away (but will always stay behind to let the rest of the party get away first), and he's pretty much still an "apprentice". Instead of using rules to weaken his character he's simply roleplaying it out, which works much better for everyone.</p></blockquote><p></p>
[QUOTE="Fredrik Svanberg, post: 4280996, member: 12996"] Question: Are you expecting your characters to survive their periods as apprentices? If not, why bother? If you do expect them to survive, why even use any rules? I would be pretty miffed if my painstakingly crafted character (the personality and background, not the numbers) was killed off by a rat in the inn's basement before he even got to start his career as an adventurer. If you want to play through what happened to the characters to make them heroes I suggest you leave the books closed and the dice in their bag and just talk it through with the players. Nobody likes getting poisoned by a spider in the outhouse before they meet the others at the inn for their first real quest. Anyone getting killed in the prelude would just have to spend more time making a new character and keeping everyone else waiting to start the real fun. One of my friends manages to play a distinctly unheroic character who doesn't like fighting (despite being a well-trained fighter), he prefers to run away (but will always stay behind to let the rest of the party get away first), and he's pretty much still an "apprentice". Instead of using rules to weaken his character he's simply roleplaying it out, which works much better for everyone. [/QUOTE]
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Proposed Apprentice (Zero) Level
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