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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Apprentice (Zero) Level
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<blockquote data-quote="kenmarable" data-source="post: 4283813" data-attributes="member: 40359"><p>Thanks for doing this! Of course, it's not everyone's cup of tea, but I'm one of the people who likes the very low level challenges for a short bit.</p><p></p><p>For example, back when I played Sunless Citadel, all I remember from it was that my dwarf monk failed his climb check and almost died, there was a dragon-keeper kobold named Meepo, and the villian was a druid (I think). The rest of the adventure was definitely fun and well run at the time, but didn't really stick with me.</p><p></p><p>The fact that my dwarf monk nearly died from a Climb check, his first roll of the entire game in fact, stuck in my memory in a fun way. It when to to define much of the character. Although he probably fails checks about as often as anyone else, his stand out more especially when they fit the "highly graceful monk with bouts of utter clumsiness" image I have for him. And that is 100% from failing that Climb check.</p><p></p><p>Yes, I could talk through all the early stuff, but I didn't get into D&D to talk through adventures. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So, really low powered characters aren't for everyone. But some of us do enjoy them, and these are some fun rules for us.</p><p></p><p>If the players are willing, I could even see having them make some check to be able to first use a power. For example, the new wizard trying to blast off a magic missile but still not getting it right (a failed attempt is a free or minor action, so they don't lose a whole standard action). Definitely not for everyone, but I know I would enjoy a couple sessions like that.</p></blockquote><p></p>
[QUOTE="kenmarable, post: 4283813, member: 40359"] Thanks for doing this! Of course, it's not everyone's cup of tea, but I'm one of the people who likes the very low level challenges for a short bit. For example, back when I played Sunless Citadel, all I remember from it was that my dwarf monk failed his climb check and almost died, there was a dragon-keeper kobold named Meepo, and the villian was a druid (I think). The rest of the adventure was definitely fun and well run at the time, but didn't really stick with me. The fact that my dwarf monk nearly died from a Climb check, his first roll of the entire game in fact, stuck in my memory in a fun way. It when to to define much of the character. Although he probably fails checks about as often as anyone else, his stand out more especially when they fit the "highly graceful monk with bouts of utter clumsiness" image I have for him. And that is 100% from failing that Climb check. Yes, I could talk through all the early stuff, but I didn't get into D&D to talk through adventures. :) So, really low powered characters aren't for everyone. But some of us do enjoy them, and these are some fun rules for us. If the players are willing, I could even see having them make some check to be able to first use a power. For example, the new wizard trying to blast off a magic missile but still not getting it right (a failed attempt is a free or minor action, so they don't lose a whole standard action). Definitely not for everyone, but I know I would enjoy a couple sessions like that. [/QUOTE]
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Proposed Apprentice (Zero) Level
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