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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
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<blockquote data-quote="KarinsDad" data-source="post: 5807504" data-attributes="member: 2011"><p>Complicated? Interesting. This was the last word I would associate with what I proposed. One of the major features of the proposal is that it is not complicated. It's practically the original hit point system with one minor addition.</p><p></p><p>In a given day, the Fighter takes:</p><p></p><p>4</p><p>8</p><p>14 (1 wound point)</p><p>7</p><p>6</p><p>17 (1 wound point)</p><p>8</p><p>11 (1 wound point)</p><p>9</p><p>6</p><p>22 (2 wound points)</p><p>5</p><p>9</p><p>8</p><p>9</p><p></p><p>In Champions parlance, the PC took a bunch of STUN damage (and automatically healed it up during each short rest), but took BODY damage 4 times for 5 points.</p><p></p><p></p><p>One of the nice things that I think works for this system is when the PCs are not fighting uber foes. The low level PCs can fight in 40 combats in a given day as long as the vast majority of the opponents average 8 or 9 points of damage or less with only an occasional number 10 or higher. Even at higher level, the PCs can do a lot more encounters per day as long as the wound damage is low enough for the Healers to handle it (based on how much wound damage Healers can manage). Easier encounters at any level just don't slow the PCs up, only tougher encounters might.</p><p></p><p>The healing and damage portion of the 15 minute workday mostly disappears unless the PCs are fighting tougher foes.</p><p></p><p>Granted, Vancian magic or something else might bring back the 15 minute workday, but it won't be damage and healing unless the foes are pretty darn tough.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5807504, member: 2011"] Complicated? Interesting. This was the last word I would associate with what I proposed. One of the major features of the proposal is that it is not complicated. It's practically the original hit point system with one minor addition. In a given day, the Fighter takes: 4 8 14 (1 wound point) 7 6 17 (1 wound point) 8 11 (1 wound point) 9 6 22 (2 wound points) 5 9 8 9 In Champions parlance, the PC took a bunch of STUN damage (and automatically healed it up during each short rest), but took BODY damage 4 times for 5 points. One of the nice things that I think works for this system is when the PCs are not fighting uber foes. The low level PCs can fight in 40 combats in a given day as long as the vast majority of the opponents average 8 or 9 points of damage or less with only an occasional number 10 or higher. Even at higher level, the PCs can do a lot more encounters per day as long as the wound damage is low enough for the Healers to handle it (based on how much wound damage Healers can manage). Easier encounters at any level just don't slow the PCs up, only tougher encounters might. The healing and damage portion of the 15 minute workday mostly disappears unless the PCs are fighting tougher foes. Granted, Vancian magic or something else might bring back the 15 minute workday, but it won't be damage and healing unless the foes are pretty darn tough. [/QUOTE]
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Proposed Damage / Healing System
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