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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
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<blockquote data-quote="FireLance" data-source="post: 5808791" data-attributes="member: 3424"><p>Frankly, I don't see why 5e should only have one system to model hit points and healing. I think the way ahead would be to have two more-or-less balanced approaches to hit points: both a VP/HP system and a healing surge system. </p><p></p><p>For example, a paladin might have the ability to use <em>cure personal wounds</em> a number of times per day, restoring 25% of his total hit points each time. This is effectively the healing surge system - just renamed and given a magical (divine) justification. </p><p></p><p>On the other hand, a fighter might use the VP/HP system instead. He gains a vigor pool equal to 25% of his full normal hit points, and damage is normally taken first from this vigor pool before being taken from hit points. The vigor pool replenishes after every short rest, but HP can only be regained through rest or external magic. Once per day, he can use a second wind action to replenish his vigor pool in the middle of a fight.</p><p></p><p>There are differences between the two approaches - a VP/WP character will probably do better when facing a large number of easier encounters, while a healing surge character would do better against a smaller number of tougher encounters - but I think the specifics can be tweaked so that the two options are generally (though not perfectly) balanced.</p><p></p><p>Mind you, even though the example above uses Divine healing surges and Martial VP/HP, there is nothing to stop any character from adopting either system (renaming "surges" or "VP" as necessary) if the DM allows it, or even neither if the DM wants to have a tougher campaign with less innate healing/hit point recovery.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5808791, member: 3424"] Frankly, I don't see why 5e should only have one system to model hit points and healing. I think the way ahead would be to have two more-or-less balanced approaches to hit points: both a VP/HP system and a healing surge system. For example, a paladin might have the ability to use [I]cure personal wounds[/I] a number of times per day, restoring 25% of his total hit points each time. This is effectively the healing surge system - just renamed and given a magical (divine) justification. On the other hand, a fighter might use the VP/HP system instead. He gains a vigor pool equal to 25% of his full normal hit points, and damage is normally taken first from this vigor pool before being taken from hit points. The vigor pool replenishes after every short rest, but HP can only be regained through rest or external magic. Once per day, he can use a second wind action to replenish his vigor pool in the middle of a fight. There are differences between the two approaches - a VP/WP character will probably do better when facing a large number of easier encounters, while a healing surge character would do better against a smaller number of tougher encounters - but I think the specifics can be tweaked so that the two options are generally (though not perfectly) balanced. Mind you, even though the example above uses Divine healing surges and Martial VP/HP, there is nothing to stop any character from adopting either system (renaming "surges" or "VP" as necessary) if the DM allows it, or even neither if the DM wants to have a tougher campaign with less innate healing/hit point recovery. [/QUOTE]
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General Tabletop Discussion
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Proposed Damage / Healing System
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