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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
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<blockquote data-quote="Tallifer" data-source="post: 5809013" data-attributes="member: 84661"><p>The proposed system in this thread has its good points, but it must address certain important issues:</p><p></p><p>1. Clerics and other magical healers should not be turned into medical kits.</p><p>2. If you want a deadlier and more realistic feel to combat, then clerics et alia must not be able to heal too easily. I play pathfinder now, and my fourth level cleric heals incredible amounts with his channeling. Magical healing should be done with mostly divine ritual magic and magical herbs.</p><p>3. Warlords and parties without a cleric have to have a way of not needing a cleric or a clerical henchmen: one of the main points of warlords and healing surges was to get away from the necessity of having a stereotypical party every time.</p><p>4. At the same time, you use the phrase "magical healing," which makes me fear a radical move in the other direction: wizardly and sorcerous healing. Perhaps that could be an option, but it does not feel right for most settings and for the sake of class balance.</p></blockquote><p></p>
[QUOTE="Tallifer, post: 5809013, member: 84661"] The proposed system in this thread has its good points, but it must address certain important issues: 1. Clerics and other magical healers should not be turned into medical kits. 2. If you want a deadlier and more realistic feel to combat, then clerics et alia must not be able to heal too easily. I play pathfinder now, and my fourth level cleric heals incredible amounts with his channeling. Magical healing should be done with mostly divine ritual magic and magical herbs. 3. Warlords and parties without a cleric have to have a way of not needing a cleric or a clerical henchmen: one of the main points of warlords and healing surges was to get away from the necessity of having a stereotypical party every time. 4. At the same time, you use the phrase "magical healing," which makes me fear a radical move in the other direction: wizardly and sorcerous healing. Perhaps that could be an option, but it does not feel right for most settings and for the sake of class balance. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
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