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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Damage / Healing System
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<blockquote data-quote="DEFCON 1" data-source="post: 5809548" data-attributes="member: 7006"><p>KarinsDad explains it quite well. In the current 4E hit point paradigm... all it takes is a single 6 hour rest to remove <strong>ALL</strong> effects of being hurt. No matter how you interpret hit points, or healing surges or death saves... 6 hours of rest and a 4E PC is perfectly fine. No need for magic, no need for Heal checks, no need for long-term bedrest, no need for anything which might imply the PC suffered anything more than just fatigue and exhaustion (except for that 3rd failed death save).</p><p></p><p><em>Obviously</em>, this paradigm will have people who are completely fine with it, and others who will hate it with a passion.</p><p></p><p>So the real question going forward comes down to this:</p><p></p><p>Which side of the paradigm gets to be "base" and which side then has to be the "module"? I really think it'll end up having to be one or the other, because I suspect any attempt to design a whole new set of rules which put both sides together into a combined "base" will only bother people more than picking one side over the other.</p><p></p><p>KarinsDad's rule works rather well I think. And in any other situation or 3rd party ruleset, it would be a good change. I just think that there will be more pushback by <em>everybody</em> on a compromised healing mechanic, instead of one side getting their base and the other side just having to accept their preferred style as an add-on module.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5809548, member: 7006"] KarinsDad explains it quite well. In the current 4E hit point paradigm... all it takes is a single 6 hour rest to remove [B]ALL[/B] effects of being hurt. No matter how you interpret hit points, or healing surges or death saves... 6 hours of rest and a 4E PC is perfectly fine. No need for magic, no need for Heal checks, no need for long-term bedrest, no need for anything which might imply the PC suffered anything more than just fatigue and exhaustion (except for that 3rd failed death save). [I]Obviously[/I], this paradigm will have people who are completely fine with it, and others who will hate it with a passion. So the real question going forward comes down to this: Which side of the paradigm gets to be "base" and which side then has to be the "module"? I really think it'll end up having to be one or the other, because I suspect any attempt to design a whole new set of rules which put both sides together into a combined "base" will only bother people more than picking one side over the other. KarinsDad's rule works rather well I think. And in any other situation or 3rd party ruleset, it would be a good change. I just think that there will be more pushback by [I]everybody[/I] on a compromised healing mechanic, instead of one side getting their base and the other side just having to accept their preferred style as an add-on module. [/QUOTE]
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Proposed Damage / Healing System
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