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General Tabletop Discussion
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Proposed Damage / Healing System
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<blockquote data-quote="El Mahdi" data-source="post: 5814926" data-attributes="member: 59506"><p>I don't completely agree with your analysis, and I think you missed some of the key points I was talking about. Though in truth we're probably both missing or not understanding some things each of us have posted.</p><p> </p><p>But in the end I don't think it really matters.</p><p> </p><p>The design team for 5E has stated one of their main goals is to make a simple core. This healing system does add extra complication. It may not seem like much to you, but you already have a good understanding of what you want out of this in your head, which makes it "easy" in your eyes. The rest of us don't see it that way. But whether you feel it's simple or not, it is an extra bit of bookeeping, which seems to go against the theme the designers have set down.</p><p> </p><p>I also think there are ramifications or complications with this mechanic that you haven't fully worked out yet or realized. There are balance issues as concerns the math. There is disparity between classes (added disparity over and above what's naturally present with standard class differences). There is inequity issues between characters of different focuses (essentially, if you don't concentrate on having a high Con., you're essentially screwed). I also doubt the designers are going to want a wound model that can only be healed through the use of magic. That's a play style that some find enjoyable, but it's definitely not one that's universal. That being so, it's probably a no sale for inclusion into the core system. Another is when wound points reach a critical stage, if magical healing isn't available your adventuring day is done. I believe that's something else the designers are attempting to avoid.</p><p> </p><p>I think this mechanic seriously changes the nature of the game, making wound points much more important than hit points. But according to the design team, Hit Points are definitely remaining as a core part of what makes the game D&D. Reducing the importance of hit points is yet another reason why it would probably be a no sale. I think it also significantly changes the feel of the game to one that isn't entirely "D&D".</p><p> </p><p>Also, from your poll, it appears that people have some significant issues, concerns, or straight dislikes concerning it. Overwhelmingly, people seem either completely against it or think it needs more work. At this time, only 22%-23% like it as is. 39%-40% definitively do not like it (the majority), and another 35% think it needs work. That's pretty significant. I've seen a lot of defending of the mechanic on your part, but no real acceptance of the criticisms or willingness to address them through changes to the mechanic. If you're not willing to honestly accept criticism of this mechanic, and appropriately apply changes as necessary, I don't have much hope of it being refined into a workable one.</p><p> </p><p>Nothing personal though, I'm just trying to honestly critique the mechanic and the situation.</p><p> </p><p>I wish you luck going forward with this.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5814926, member: 59506"] I don't completely agree with your analysis, and I think you missed some of the key points I was talking about. Though in truth we're probably both missing or not understanding some things each of us have posted. But in the end I don't think it really matters. The design team for 5E has stated one of their main goals is to make a simple core. This healing system does add extra complication. It may not seem like much to you, but you already have a good understanding of what you want out of this in your head, which makes it "easy" in your eyes. The rest of us don't see it that way. But whether you feel it's simple or not, it is an extra bit of bookeeping, which seems to go against the theme the designers have set down. I also think there are ramifications or complications with this mechanic that you haven't fully worked out yet or realized. There are balance issues as concerns the math. There is disparity between classes (added disparity over and above what's naturally present with standard class differences). There is inequity issues between characters of different focuses (essentially, if you don't concentrate on having a high Con., you're essentially screwed). I also doubt the designers are going to want a wound model that can only be healed through the use of magic. That's a play style that some find enjoyable, but it's definitely not one that's universal. That being so, it's probably a no sale for inclusion into the core system. Another is when wound points reach a critical stage, if magical healing isn't available your adventuring day is done. I believe that's something else the designers are attempting to avoid. I think this mechanic seriously changes the nature of the game, making wound points much more important than hit points. But according to the design team, Hit Points are definitely remaining as a core part of what makes the game D&D. Reducing the importance of hit points is yet another reason why it would probably be a no sale. I think it also significantly changes the feel of the game to one that isn't entirely "D&D". Also, from your poll, it appears that people have some significant issues, concerns, or straight dislikes concerning it. Overwhelmingly, people seem either completely against it or think it needs more work. At this time, only 22%-23% like it as is. 39%-40% definitively do not like it (the majority), and another 35% think it needs work. That's pretty significant. I've seen a lot of defending of the mechanic on your part, but no real acceptance of the criticisms or willingness to address them through changes to the mechanic. If you're not willing to honestly accept criticism of this mechanic, and appropriately apply changes as necessary, I don't have much hope of it being refined into a workable one. Nothing personal though, I'm just trying to honestly critique the mechanic and the situation. I wish you luck going forward with this. B-) [/QUOTE]
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