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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Fighter "fix"
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<blockquote data-quote="IndyPendant" data-source="post: 2858355" data-attributes="member: 8738"><p>I made two primary changes that might have balanced the fighter; unfortunately, no one played the class before I switched to AE, so it has not yet been playtested. I anticipate no problems with it, however.</p><p></p><p>1) When filling a Fighter Bonus Feat, any feat that requires a specific weapon to be chosen can be applied to a group of weaons intead. The groups are: Light and Finessable Weapons (including thrown versions); One-Handed Weapons (including thrown); Two-Handed Weapons (including 1h weapons used 2h); and Ranged Weapons. Alternatively, a fighter can select a weapon group from Unearthed Arcana. If any weapon overlaps two or more groups (i.e. Rapier) and both feats are selected, they do not stack.</p><p></p><p>2) At 10th class level, the Fighter can ignore all attribute and feat prerequisites for any feat he selects with his Fighter Bonus Feats.</p></blockquote><p></p>
[QUOTE="IndyPendant, post: 2858355, member: 8738"] I made two primary changes that might have balanced the fighter; unfortunately, no one played the class before I switched to AE, so it has not yet been playtested. I anticipate no problems with it, however. 1) When filling a Fighter Bonus Feat, any feat that requires a specific weapon to be chosen can be applied to a group of weaons intead. The groups are: Light and Finessable Weapons (including thrown versions); One-Handed Weapons (including thrown); Two-Handed Weapons (including 1h weapons used 2h); and Ranged Weapons. Alternatively, a fighter can select a weapon group from Unearthed Arcana. If any weapon overlaps two or more groups (i.e. Rapier) and both feats are selected, they do not stack. 2) At 10th class level, the Fighter can ignore all attribute and feat prerequisites for any feat he selects with his Fighter Bonus Feats. [/QUOTE]
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Proposed Fighter "fix"
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