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Proposed fix for spellcaster multiclassing
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<blockquote data-quote="Orius" data-source="post: 4448874" data-attributes="member: 8863"><p>This is an interesting idea, and I think it would work pretty well with the spell point ideas I've been toying with. That doesn't mean this system <em>has</em> to use spell points, but I've been considering the idea of spell points as an antidote to the "problem" of wizards being "useless" once they use up their spell slots. You ideas might work well with it, and I may adapt them.</p><p></p><p>My ideas on spell points already incorporated something like the ritual casting. I was thinking something like a wizard can cast any spell he knows out of his spellbook by using spell points, but he must spend 1 round + 1 round/spell level to fully cast the spell. Cleric works similarly but has a prayerbook, hadn't figured out how druids work. Wizards, clerics, and druids still prep spells ahead of time, for the sake of fast casting the spells in an emergency (like combat).</p><p></p><p>The biggest issue I had with my work was that I adapted the basic spell point totals from the 2e book <em>Spells and Magic</em>. Works ok when adjusted to the spells/day for wizard and cleric, and when the 3e bonus spells are factored in, however, the sorcerer got way too many points. I see however, there's a spell point variant on the Hypetext SRD which I assume was in UA. I'll have to take a close look at that and port it in if it's better balanced. </p><p></p><p>Speaking of which, even if you go with base spells/day, I wouldn't base it on the wizard class. Go with the cleric/druid progression, I think they're about the same, the wizard gets the fewest slots of all the main spellcasters. I think it's better balanced if wizard, cleric, and druid, all have the same casting potential. Your idea on the sorcerer bonus slots looks good too.</p><p></p><p>I don't agree that non-magic using classes like Fighter or Barbarian should grant a spell level bonus, but YMMV. I'd also make sure prestige classes which grant spells or bonus spell levels give level bonuses as well.</p><p></p><p>The cleric's channel energy ability should be based on cleric level, not spell or character level.</p><p></p><p>You'll probably need to take into account how this affects metamagic feats as well.</p></blockquote><p></p>
[QUOTE="Orius, post: 4448874, member: 8863"] This is an interesting idea, and I think it would work pretty well with the spell point ideas I've been toying with. That doesn't mean this system [i]has[/i] to use spell points, but I've been considering the idea of spell points as an antidote to the "problem" of wizards being "useless" once they use up their spell slots. You ideas might work well with it, and I may adapt them. My ideas on spell points already incorporated something like the ritual casting. I was thinking something like a wizard can cast any spell he knows out of his spellbook by using spell points, but he must spend 1 round + 1 round/spell level to fully cast the spell. Cleric works similarly but has a prayerbook, hadn't figured out how druids work. Wizards, clerics, and druids still prep spells ahead of time, for the sake of fast casting the spells in an emergency (like combat). The biggest issue I had with my work was that I adapted the basic spell point totals from the 2e book [i]Spells and Magic[/i]. Works ok when adjusted to the spells/day for wizard and cleric, and when the 3e bonus spells are factored in, however, the sorcerer got way too many points. I see however, there's a spell point variant on the Hypetext SRD which I assume was in UA. I'll have to take a close look at that and port it in if it's better balanced. Speaking of which, even if you go with base spells/day, I wouldn't base it on the wizard class. Go with the cleric/druid progression, I think they're about the same, the wizard gets the fewest slots of all the main spellcasters. I think it's better balanced if wizard, cleric, and druid, all have the same casting potential. Your idea on the sorcerer bonus slots looks good too. I don't agree that non-magic using classes like Fighter or Barbarian should grant a spell level bonus, but YMMV. I'd also make sure prestige classes which grant spells or bonus spell levels give level bonuses as well. The cleric's channel energy ability should be based on cleric level, not spell or character level. You'll probably need to take into account how this affects metamagic feats as well. [/QUOTE]
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