Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Proposed fix for spellcaster multiclassing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wulf Ratbane" data-source="post: 4449963" data-attributes="member: 94"><p>I'm not sure I've really increased it for wizards since they had access to every spell they could purchase-- which is effectively every spell they want beyond L3 or so. </p><p></p><p>But I'll concede the point on sorcerers-- and bards-- AND effectively every multiclass spellcaster who'll get access to all the known spells on every class he takes. As I said upthread, I went the exact complete opposite end of the spectrum than you did.</p><p></p><p>No doubt it makes spellcasters more versatile. Versatility <em>is</em> power of a fashion, of course.</p><p></p><p>It's especially powerful ("Broken!" says BryonD) in the case of a Clr1/Wiz19 who picks up all the divine spells (all the way to Miracle and True Resurrection) as a cleric as well as all the Wizard spells (all the way to Wish). (Or vice versa for the Clr19/Wiz1).</p><p></p><p>It's very different and so therefore very scary.</p><p></p><p>Ultimately there are not such vast differences between the arcane and divine spell lists that mixing them breaks the system (though it may very well break the sacred cow "feel" of the game for you). In the end the spell list is already very nearly universal, and you have a 20th level character who can cast Wish OR Miracle OR True Resurrection, which taken by itself isn't really so scary after all.</p><p></p><p>Compared to the status quo? Well, all he's given up are the 20th level Wizard perks (one bonus Feat and one bonus 5th level Ready spell).</p><p></p><p>This makes him much more useful as a healer but not more useful than a true cleric-- he lacks the bonus divine spells and spontaneous casting ability of the true cleric. So he'll have to actually Ready his healing spells.</p><p></p><p>Conversely the Clr19/Wiz1 can have a grand time blasting his foes apart with arcane magic, <em>and</em> he'll more than pull his weight as a healer-- but he cannot Ready arcane spells in his bonus domain slots, and he'll lack the bonus feats and bonus readied spells of the true wizard.</p><p></p><p>All of that now presented for discussion, I will admit I would be much happier if this system included a Universal spell list that is divided into (at most) Divine and Arcane spells. </p><p></p><p>You certainly <em>could</em> do exactly that by throwing out the 3.5 spell list and using a more unified spell list such as that found in the AE spell treasury.</p><p></p><p>This is a variation on what I mentioned in the other thread-- that the key was to make class abilities for the spellcasters that were <em>attractive</em> and yet on par with the other class features (such as the Bbn features). </p><p></p><p>Successful? I guess that depends on how you feel about the Rog2/Ftr4/Bbn14. Those classes synergize pretty well, too.</p><p></p><p></p><p></p><p>The Ready spell mechanic appears in AU/AE. I recommend checking it out.</p><p></p><p>Basically you start the day by Readying every spell you want to have access to-- think of it as a miniature "spells known" list. You can then cast any spell you have Readied using any available spell slots. You don't need to Ready the same spell twice. </p><p></p><p>The example section in orange in the middle explains this.</p><p></p><p></p><p></p><p>I started with 3/4 on bards as well. It would work just fine if you want to add 7th and 8th level spells to the bard spell list.</p><p></p><p></p><p></p><p>Give the Ready spells mechanic a fair shake. It's an excellent mix between "prepared" and "spontaneous" casting. I'd certainly take versatility at the expense of a bit of simplicity.</p><p></p><p>At any rate I didn't post to compete with your version, only to share the path I'd gone down. We may yet converge.</p><p> </p><p></p><p></p><p>Exactly. I have no compunctions whatsoever about changing the mechanics behind the PCs and leaving the NPCs behind.</p><p></p><p></p><p></p><p>I'm still not sure. Jury's out. Presented here for discussion. I will say I am generally comfortable giving more power to the PCs/players and I'll worry about challenging them from my side of the screen.</p><p></p><p></p><p></p><p>I think it's impossible to please all Pathfinder fans. I especially doubt that I am the man for the job. My wants and needs have already diverged too far from Pathfinder-- I don't particularly want the changes that they made and the changes that I need, they haven't touched yet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 4449963, member: 94"] I'm not sure I've really increased it for wizards since they had access to every spell they could purchase-- which is effectively every spell they want beyond L3 or so. But I'll concede the point on sorcerers-- and bards-- AND effectively every multiclass spellcaster who'll get access to all the known spells on every class he takes. As I said upthread, I went the exact complete opposite end of the spectrum than you did. No doubt it makes spellcasters more versatile. Versatility [i]is[/i] power of a fashion, of course. It's especially powerful ("Broken!" says BryonD) in the case of a Clr1/Wiz19 who picks up all the divine spells (all the way to Miracle and True Resurrection) as a cleric as well as all the Wizard spells (all the way to Wish). (Or vice versa for the Clr19/Wiz1). It's very different and so therefore very scary. Ultimately there are not such vast differences between the arcane and divine spell lists that mixing them breaks the system (though it may very well break the sacred cow "feel" of the game for you). In the end the spell list is already very nearly universal, and you have a 20th level character who can cast Wish OR Miracle OR True Resurrection, which taken by itself isn't really so scary after all. Compared to the status quo? Well, all he's given up are the 20th level Wizard perks (one bonus Feat and one bonus 5th level Ready spell). This makes him much more useful as a healer but not more useful than a true cleric-- he lacks the bonus divine spells and spontaneous casting ability of the true cleric. So he'll have to actually Ready his healing spells. Conversely the Clr19/Wiz1 can have a grand time blasting his foes apart with arcane magic, [i]and[/i] he'll more than pull his weight as a healer-- but he cannot Ready arcane spells in his bonus domain slots, and he'll lack the bonus feats and bonus readied spells of the true wizard. All of that now presented for discussion, I will admit I would be much happier if this system included a Universal spell list that is divided into (at most) Divine and Arcane spells. You certainly [i]could[/i] do exactly that by throwing out the 3.5 spell list and using a more unified spell list such as that found in the AE spell treasury. This is a variation on what I mentioned in the other thread-- that the key was to make class abilities for the spellcasters that were [i]attractive[/i] and yet on par with the other class features (such as the Bbn features). Successful? I guess that depends on how you feel about the Rog2/Ftr4/Bbn14. Those classes synergize pretty well, too. The Ready spell mechanic appears in AU/AE. I recommend checking it out. Basically you start the day by Readying every spell you want to have access to-- think of it as a miniature "spells known" list. You can then cast any spell you have Readied using any available spell slots. You don't need to Ready the same spell twice. The example section in orange in the middle explains this. I started with 3/4 on bards as well. It would work just fine if you want to add 7th and 8th level spells to the bard spell list. Give the Ready spells mechanic a fair shake. It's an excellent mix between "prepared" and "spontaneous" casting. I'd certainly take versatility at the expense of a bit of simplicity. At any rate I didn't post to compete with your version, only to share the path I'd gone down. We may yet converge. Exactly. I have no compunctions whatsoever about changing the mechanics behind the PCs and leaving the NPCs behind. I'm still not sure. Jury's out. Presented here for discussion. I will say I am generally comfortable giving more power to the PCs/players and I'll worry about challenging them from my side of the screen. I think it's impossible to please all Pathfinder fans. I especially doubt that I am the man for the job. My wants and needs have already diverged too far from Pathfinder-- I don't particularly want the changes that they made and the changes that I need, they haven't touched yet. :( [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Proposed fix for spellcaster multiclassing
Top