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Proposed fix for spellcaster multiclassing
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<blockquote data-quote="Kerrick" data-source="post: 4454722" data-attributes="member: 4722"><p>I'm not exactly sure why you're asking that question, but why not reverse it? Wizards get quite a few spells that aren't on the cleric list (17, to be exact). Clerics are arguably powerful enough, and giving them access to wizard spells as well would be a bit much, IMO.</p><p></p><p></p><p>As has been pointed out, some of us <em>have</em> been around since before 3.5 came out. The fact that WotC's stopped support of 3.5 is what has really allowed us to mess with larger rules issues (like the skill system) than modular bits and pieces like crafting, turning, and base classes. I can't speak for anyone else here, but only the (very likely) probability of a future Wizards release invalidating any work I've done prevented me from doing large-scale revisions before.</p><p></p><p></p><p>It's not to discourage multiclassing so much as to <em>en</em>courage staying in a single class longer. Rampant multiclassing is usually the result of base classes having no features (or none worth taking), so the player chooses levels in another class for the desired features or because it fits the concept. With base classes having more features and being more clearly defined, it makes it more likely that players will be able to develop their PC within the scope of that class alone instead of a mix of umpteen different classes. </p><p></p><p>Getting on to the discussion at hand... if I'm understanding this right, all spell slots will just go into a big pool and you choose what spells you want from a given class list (assuming you're high enough level)? I think it could work (especially with the restrictions), but unfortunately for me, it invalidates the changes I made to the sorcerer - I gave sorcerers the ability to learn and cast any spell from any list, though they keep their spells known/per day. It greatly enhances what kind of sorcerer you want to play without seriously increasing their power, and makes them completely unique from wizards.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4454722, member: 4722"] I'm not exactly sure why you're asking that question, but why not reverse it? Wizards get quite a few spells that aren't on the cleric list (17, to be exact). Clerics are arguably powerful enough, and giving them access to wizard spells as well would be a bit much, IMO. As has been pointed out, some of us [i]have[/i] been around since before 3.5 came out. The fact that WotC's stopped support of 3.5 is what has really allowed us to mess with larger rules issues (like the skill system) than modular bits and pieces like crafting, turning, and base classes. I can't speak for anyone else here, but only the (very likely) probability of a future Wizards release invalidating any work I've done prevented me from doing large-scale revisions before. It's not to discourage multiclassing so much as to [i]en[/i]courage staying in a single class longer. Rampant multiclassing is usually the result of base classes having no features (or none worth taking), so the player chooses levels in another class for the desired features or because it fits the concept. With base classes having more features and being more clearly defined, it makes it more likely that players will be able to develop their PC within the scope of that class alone instead of a mix of umpteen different classes. Getting on to the discussion at hand... if I'm understanding this right, all spell slots will just go into a big pool and you choose what spells you want from a given class list (assuming you're high enough level)? I think it could work (especially with the restrictions), but unfortunately for me, it invalidates the changes I made to the sorcerer - I gave sorcerers the ability to learn and cast any spell from any list, though they keep their spells known/per day. It greatly enhances what kind of sorcerer you want to play without seriously increasing their power, and makes them completely unique from wizards. [/QUOTE]
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