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Proposed fix for spellcaster multiclassing
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<blockquote data-quote="NerfedWizard" data-source="post: 4519042" data-attributes="member: 68865"><p><strong>Has this been suggested?</strong></p><p></p><p>The obvious solution to multiclassed casters in d20 systems seems to me to be to make a nice 20 x 20 table with your specific class level down the left hand side and your total effective character level across the top. The table entries show a "compromise" level usually somewhere between your class level and effective character level. This compromise level applies for class features of a non-stacking variety (including spells known, spells memorised per day, etc.), but not (obviously) for base attack bonuses, saving throws, hit points etc.</p><p> </p><p>Constructing the table would be relatively simple (but involve some arithmetic). The formula I suggest would be that your compromise level equals the square root of the product of your specific class level and effective character level, rounding down. In other words:-</p><p> </p><p>CompLvl = (ClassLevel x ECL)^0.5</p><p> </p><p>Here are some illustrative examples for a 10th level character:-</p><p> </p><p>Fighter 1, Wizard 9 (human), compromise level for spellcasting of 9</p><p>(unchanged from original d20 system)</p><p> </p><p>Fighter 2, Wizard 8 (human), compromise level for spellcasting of 8</p><p>(unchanged from original d20 system)</p><p> </p><p>Fighter 3, Wizard 7 (human), compromise level for spellcasting of 8</p><p>(you cast spells just like an 8th level wizard, including number memorised; your fireballs are 8HD, etc.)</p><p> </p><p>Fighter 4, Wizard 6 (human), compromise level for spellcasting of 7</p><p> </p><p>Fighter 5, Wizard 5 (human), compromise level for spellcasting of 7</p><p> </p><p>Fighter 6, Wizard 4 (human), compromise level for spellcasting of 6</p><p> </p><p>Fighter 7, Wizard 3 (human), compromise level for spellcasting of 5</p><p> </p><p>Fighter 8, Wizard 2 (human), compromise level for spellcasting of 4</p><p> </p><p>Fighter 9, Wizard 1 (human), compromise level for spellcasting of 3</p><p> </p><p>Funky Weird Race (+4 ECL), Wizard 6, compromise level [edit] 7 [/edit]</p><p>(you cast spells like a [edit] 7th [/edit] level wizard)</p><p> </p><p>Funky Weird Race (+2 ECL), Fighter 5, Wizard 3, compromise level 5</p><p>(you cast spells like a 5th level wizard)</p><p> </p><p>The solution is mathematically elegant, but by building a 20x20 table, it can be easy to implement.</p><p> </p><p>However all cleric and druid spells per level badly need to be halved, and spontaneous cleric casting got rid of completely.</p><p> </p><p>The table would look a bit like this, but twice as broad and deep</p><p> </p><p>____Effective Character Level__</p><p>_________1__2__3__4__5__6__7__8__9__10__</p><p>Class </p><p>Level</p><p>1________1__1__1__2__2__2__2__2__3__3__</p><p>2________1__2__2__2__3__3__3__4__4__4__</p><p>3________1__2__3__3__3__4__4__4__5__5__</p><p>4________2__2__3__4__4__4__5__5__6__6__</p><p>5________2__3__3__4__5__5__5__6__6__7__</p><p>6________2__3__4__4__5__6__6__6__7__7__</p><p>7________2__3__4__5__5__6__7__7__7__8__</p><p>8________2__4__4__5__6__6__7__8__8__8__</p><p>9________3__4__5__6__6__7__7__8__9__9__</p><p>10_______3__4__5__6__7__7__8__8__9__10_</p><p> </p><p>Note that this table also means that if you belong to a weak</p><p>race with a negative ECL modifier, your spellcasting is actually</p><p>lower than your class level. For instance, if I played a slime</p><p>goblin (-4 Str, -4 Con, -4 Cha, -4 Int, -4 Wis, +2 Dex, dark</p><p>vision, bad body odour offends all within 5', -3 ECL)</p><p>and began life as a 4th level wizard (ECL 4-3 = 1, equivalent</p><p>to a 1st level character), I would get saving throw modifiers,</p><p>BAB etc. as a 4th level wizard, but cast spells as a 2nd level</p><p>wizard. I would have all the arrogance of a 4th level wizard</p><p>among slime-goblin kind, and be just as important as a 4th</p><p>level slime-goblin fighter, but I would have rubbish spellcasting</p><p>like a 2nd level human wizard.</p><p> </p><p>Kind of neat, isn't it?</p></blockquote><p></p>
[QUOTE="NerfedWizard, post: 4519042, member: 68865"] [b]Has this been suggested?[/b] The obvious solution to multiclassed casters in d20 systems seems to me to be to make a nice 20 x 20 table with your specific class level down the left hand side and your total effective character level across the top. The table entries show a "compromise" level usually somewhere between your class level and effective character level. This compromise level applies for class features of a non-stacking variety (including spells known, spells memorised per day, etc.), but not (obviously) for base attack bonuses, saving throws, hit points etc. Constructing the table would be relatively simple (but involve some arithmetic). The formula I suggest would be that your compromise level equals the square root of the product of your specific class level and effective character level, rounding down. In other words:- CompLvl = (ClassLevel x ECL)^0.5 Here are some illustrative examples for a 10th level character:- Fighter 1, Wizard 9 (human), compromise level for spellcasting of 9 (unchanged from original d20 system) Fighter 2, Wizard 8 (human), compromise level for spellcasting of 8 (unchanged from original d20 system) Fighter 3, Wizard 7 (human), compromise level for spellcasting of 8 (you cast spells just like an 8th level wizard, including number memorised; your fireballs are 8HD, etc.) Fighter 4, Wizard 6 (human), compromise level for spellcasting of 7 Fighter 5, Wizard 5 (human), compromise level for spellcasting of 7 Fighter 6, Wizard 4 (human), compromise level for spellcasting of 6 Fighter 7, Wizard 3 (human), compromise level for spellcasting of 5 Fighter 8, Wizard 2 (human), compromise level for spellcasting of 4 Fighter 9, Wizard 1 (human), compromise level for spellcasting of 3 Funky Weird Race (+4 ECL), Wizard 6, compromise level [edit] 7 [/edit] (you cast spells like a [edit] 7th [/edit] level wizard) Funky Weird Race (+2 ECL), Fighter 5, Wizard 3, compromise level 5 (you cast spells like a 5th level wizard) The solution is mathematically elegant, but by building a 20x20 table, it can be easy to implement. However all cleric and druid spells per level badly need to be halved, and spontaneous cleric casting got rid of completely. The table would look a bit like this, but twice as broad and deep ____Effective Character Level__ _________1__2__3__4__5__6__7__8__9__10__ Class Level 1________1__1__1__2__2__2__2__2__3__3__ 2________1__2__2__2__3__3__3__4__4__4__ 3________1__2__3__3__3__4__4__4__5__5__ 4________2__2__3__4__4__4__5__5__6__6__ 5________2__3__3__4__5__5__5__6__6__7__ 6________2__3__4__4__5__6__6__6__7__7__ 7________2__3__4__5__5__6__7__7__7__8__ 8________2__4__4__5__6__6__7__8__8__8__ 9________3__4__5__6__6__7__7__8__9__9__ 10_______3__4__5__6__7__7__8__8__9__10_ Note that this table also means that if you belong to a weak race with a negative ECL modifier, your spellcasting is actually lower than your class level. For instance, if I played a slime goblin (-4 Str, -4 Con, -4 Cha, -4 Int, -4 Wis, +2 Dex, dark vision, bad body odour offends all within 5', -3 ECL) and began life as a 4th level wizard (ECL 4-3 = 1, equivalent to a 1st level character), I would get saving throw modifiers, BAB etc. as a 4th level wizard, but cast spells as a 2nd level wizard. I would have all the arrogance of a 4th level wizard among slime-goblin kind, and be just as important as a 4th level slime-goblin fighter, but I would have rubbish spellcasting like a 2nd level human wizard. Kind of neat, isn't it? [/QUOTE]
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