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Proposed fix for spellcaster multiclassing
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<blockquote data-quote="Bladesong" data-source="post: 4524610" data-attributes="member: 20800"><p>All I can tell you, as I stated before, we have never run into a problem with it; no problem at all, zip, nada. Been doing it for years; working great.</p><p>It never makes the spell "more powerful" just more challenging to save against, and it NEVER EVER weakens a high level spell, even from saving against (of course also remember, you are never going to get a high level spell if you are multiclassing).</p><p>Few examples: 1st level DC for spell normally is 11 whether the caster is first level or 20th, and 15 if you add an ability bonus assuming an 18 Int. With what I mentioned he would still have DC 15 at first level, but at 20th he casts it better and the DC is 25. Wow! He really puts those 1 HD goblins to sleep for sure! The fire giant doesn't seem to care though! A caster would normally get a 9th level spell at 19th level and normally the DC would be 19 or 23 if you add the ability bonus and assuming an 18 Int; with what I proposed, at 19th level the DC would be...23! </p><p>Anyone who might want to use this is not going to care if it removes 1 feat from the equation or even 5...just don't use those feats; let's face it there are only about 500 other feats to choose from...I mean really, if you don't like the idea don't use it, but it works just fine. That is the nice thing about all roleplaying games...use what you like, don't what you don't, and make however many house rules you like.</p><p></p><p><span style="color: Red">Looking back over this it looks a bit combative. I do not mean to offend so please just take the informative parts with you when you read it.</span></p></blockquote><p></p>
[QUOTE="Bladesong, post: 4524610, member: 20800"] All I can tell you, as I stated before, we have never run into a problem with it; no problem at all, zip, nada. Been doing it for years; working great. It never makes the spell "more powerful" just more challenging to save against, and it NEVER EVER weakens a high level spell, even from saving against (of course also remember, you are never going to get a high level spell if you are multiclassing). Few examples: 1st level DC for spell normally is 11 whether the caster is first level or 20th, and 15 if you add an ability bonus assuming an 18 Int. With what I mentioned he would still have DC 15 at first level, but at 20th he casts it better and the DC is 25. Wow! He really puts those 1 HD goblins to sleep for sure! The fire giant doesn't seem to care though! A caster would normally get a 9th level spell at 19th level and normally the DC would be 19 or 23 if you add the ability bonus and assuming an 18 Int; with what I proposed, at 19th level the DC would be...23! Anyone who might want to use this is not going to care if it removes 1 feat from the equation or even 5...just don't use those feats; let's face it there are only about 500 other feats to choose from...I mean really, if you don't like the idea don't use it, but it works just fine. That is the nice thing about all roleplaying games...use what you like, don't what you don't, and make however many house rules you like. [COLOR="Red"]Looking back over this it looks a bit combative. I do not mean to offend so please just take the informative parts with you when you read it.[/COLOR] [/QUOTE]
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