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General Tabletop Discussion
*Dungeons & Dragons
Proposed Fix for Whack-a-Mole Healing
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<blockquote data-quote="Onussen" data-source="post: 7074348" data-attributes="member: 6795903"><p>Several Ideas.</p><p></p><p>1-Perhaps a "recovery" process from unconscious (and prone) to stunned (and prone) when the PC goes above 0 hit points, then to "dazed" (and possibly confused <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )-- meaning all actions at a disadvantage-- and finally, to normal? This seems a simple enough way to resolve things. roll a d4 to determine how many rounds the PC is stunned, and another d4 to see how long they are "dazed". Or assign how long the conditions last. Or require Con saving throws to shake the conditions.</p><p></p><p>2-Give 1 level of exhaustion for going down, each time they go down, and another level for each death saving throw they roll, regardless of the outcome of the roll. If they make 2 and fail 3 after going down once, they'll get 6 levels of exhaustion, which means death, but 3 failed saves means death anyway. Nice how that comes together. The death saving throws will be at a disadvantage when they have 3 levels of exhaustion. (as per the exhaustion rules. Nasty.)</p><p></p><p>3- A combination of the above. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></p><p></p><p>Dazed is not an *official* condition, but it seems a convenient one to have.</p></blockquote><p></p>
[QUOTE="Onussen, post: 7074348, member: 6795903"] Several Ideas. 1-Perhaps a "recovery" process from unconscious (and prone) to stunned (and prone) when the PC goes above 0 hit points, then to "dazed" (and possibly confused ;) )-- meaning all actions at a disadvantage-- and finally, to normal? This seems a simple enough way to resolve things. roll a d4 to determine how many rounds the PC is stunned, and another d4 to see how long they are "dazed". Or assign how long the conditions last. Or require Con saving throws to shake the conditions. 2-Give 1 level of exhaustion for going down, each time they go down, and another level for each death saving throw they roll, regardless of the outcome of the roll. If they make 2 and fail 3 after going down once, they'll get 6 levels of exhaustion, which means death, but 3 failed saves means death anyway. Nice how that comes together. The death saving throws will be at a disadvantage when they have 3 levels of exhaustion. (as per the exhaustion rules. Nasty.) 3- A combination of the above. :devil: Dazed is not an *official* condition, but it seems a convenient one to have. [/QUOTE]
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