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Proposed Fix for Whack-a-Mole Healing
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<blockquote data-quote="Rabulias" data-source="post: 8398114" data-attributes="member: 16651"><p>Something popped into my head but I have not had time to think it through very much. If an overnight Long Rest heals all your hit points, then they goes to the argument they are more "mental durability, the will to live, and luck" than "physical durability" (quotes from PHB). I don't want to wade into the "what are HP" debate, just showing what led to this thought.</p><p></p><p>So if you can recover from a hard day of fighting with just a good night's rest, what happens if you have a close brush with death (getting to 0 HP and making Death Saves) during that day? So I was thinking if you are brought down to zero hit points, in your next Long Rest you do not recover any hit points or recover any hit dice. You can be magically healed, and you can spend hit dice, but that first rest is really just recovering from the ordeal. You can't just "sleep it off."</p><p></p><p>Is this too great or too small of a consequence? It might be a pain to keep track of as it removed from the point in time. Maybe it's a new condition? Maybe you have to make a saving throw or a check to start having normal Long Rests again? I will think on this more.</p></blockquote><p></p>
[QUOTE="Rabulias, post: 8398114, member: 16651"] Something popped into my head but I have not had time to think it through very much. If an overnight Long Rest heals all your hit points, then they goes to the argument they are more "mental durability, the will to live, and luck" than "physical durability" (quotes from PHB). I don't want to wade into the "what are HP" debate, just showing what led to this thought. So if you can recover from a hard day of fighting with just a good night's rest, what happens if you have a close brush with death (getting to 0 HP and making Death Saves) during that day? So I was thinking if you are brought down to zero hit points, in your next Long Rest you do not recover any hit points or recover any hit dice. You can be magically healed, and you can spend hit dice, but that first rest is really just recovering from the ordeal. You can't just "sleep it off." Is this too great or too small of a consequence? It might be a pain to keep track of as it removed from the point in time. Maybe it's a new condition? Maybe you have to make a saving throw or a check to start having normal Long Rests again? I will think on this more. [/QUOTE]
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