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Proposed House Rules for Supplies
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<blockquote data-quote="James Gasik" data-source="post: 9274398" data-attributes="member: 6877472"><p>1.- for now, 3 mile hexes.</p><p>2. 1 unit unless you have a special trait that modifies this amount.</p><p>3. each check takes 1 hour. The DC increases by 1 each hour.</p><p>4. oops, artifact from the first version of the rules. Ignore please!</p><p>5. Possibly, yes, I simply wanted the option for people to acquire better supplies, and leave myself wiggle room for the occasional unique benefit.</p><p></p><p> Something very important that no one noticed (and I just realized), what happens if you run out of Supplies?</p><p></p><p><strong>Running Out Of Supplies</strong>-</p><p></p><p>In the course of events, characters may find themselves with no Supplies. If this occurs, they cannot take Rests. Characters cannot regain healing surges or recover from Exhaustion, and each day spent without a Long Rest gives them another level of Exhaustion.</p><p></p><p>Penalties</p><p></p><p>In addition, going days without consuming any Supplies begins to erode character's ability to function in other ways. Each day, the party is subject to a Strife level.</p><p></p><p>Strife level 1: Ammunition and reserves of spell components begin to run dry. The first day this occurs imposes a -1 penalty on weapon and spell attack rolls.</p><p></p><p>Strife level 2: characters suffer Disadvantage when attempting to use weapons with the Ammunition property (replacing the -1 penalty), and attempts to cast spells with a non-costly Material component have a 1 in 4 chance of failure. </p><p></p><p>Strife level 3: weapons with the Ammunition property cannot be used at all, and attempts to cast spells with a non-costly Material component have a 50% failure chance.</p><p></p><p>Strife level 4: attacks with melee weapons are made with disadvantage (replacing the -1 penalty) and spells with non-costly Material components cannot be cast at all.</p><p></p><p></p><p>Recovering from Strife</p><p></p><p>A Short Rest recovers one level of Strife. A Long Rest recovers up to 2 levels of Strife.</p><p></p><p>EDIT: updated rules have been added to post #18: <a href="https://www.enworld.org/threads/proposed-house-rules-for-supplies.702787/post-9274139" target="_blank">https://www.enworld.org/threads/proposed-house-rules-for-supplies.702787/post-9274139</a></p></blockquote><p></p>
[QUOTE="James Gasik, post: 9274398, member: 6877472"] 1.- for now, 3 mile hexes. 2. 1 unit unless you have a special trait that modifies this amount. 3. each check takes 1 hour. The DC increases by 1 each hour. 4. oops, artifact from the first version of the rules. Ignore please! 5. Possibly, yes, I simply wanted the option for people to acquire better supplies, and leave myself wiggle room for the occasional unique benefit. Something very important that no one noticed (and I just realized), what happens if you run out of Supplies? [B]Running Out Of Supplies[/B]- In the course of events, characters may find themselves with no Supplies. If this occurs, they cannot take Rests. Characters cannot regain healing surges or recover from Exhaustion, and each day spent without a Long Rest gives them another level of Exhaustion. Penalties In addition, going days without consuming any Supplies begins to erode character's ability to function in other ways. Each day, the party is subject to a Strife level. Strife level 1: Ammunition and reserves of spell components begin to run dry. The first day this occurs imposes a -1 penalty on weapon and spell attack rolls. Strife level 2: characters suffer Disadvantage when attempting to use weapons with the Ammunition property (replacing the -1 penalty), and attempts to cast spells with a non-costly Material component have a 1 in 4 chance of failure. Strife level 3: weapons with the Ammunition property cannot be used at all, and attempts to cast spells with a non-costly Material component have a 50% failure chance. Strife level 4: attacks with melee weapons are made with disadvantage (replacing the -1 penalty) and spells with non-costly Material components cannot be cast at all. Recovering from Strife A Short Rest recovers one level of Strife. A Long Rest recovers up to 2 levels of Strife. EDIT: updated rules have been added to post #18: [URL]https://www.enworld.org/threads/proposed-house-rules-for-supplies.702787/post-9274139[/URL] [/QUOTE]
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