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*Pathfinder & Starfinder
Proposed Monk Rules Preview (not house rules)
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<blockquote data-quote="bganon" data-source="post: 5584353" data-attributes="member: 60886"><p>Empty Palm seems better than pretty much any other Monk at-will. In particular, it is superior to Dragon's Tail in pretty much every way. Even if a Monk is normally using an implement-weapon, it's pretty easy for them to have a hand free, so IMO <strong>every</strong> Monk would take this power.</p><p></p><p>The feat is like Crashing Tempest Style <em>and</em> an overall +2 to damage rolled into one. So unarmed style is now strictly superior to club style. And the change to d10 is made irrelevant by the at-will power anyway.</p><p></p><p>With the theme granting a damage bonus that stacks with the style feat, I don't see why anyone would play any other style monk anymore. The unarmed style is getting more damage than others, <strong>and</strong> you get to make good basic attacks. Maybe it's true that the other styles suck, but I'm not sure this power boost is gonna fly. The theme features in general seem rather powerful (I'm not very fond of theme defense bonuses, but it's too late to put that cat back in the bag).</p><p></p><p>The utility powers seem pretty good (the level 2 might be too good, but I'm not sure), except for the level 10. It's terrible. Monks at level 10 can jump and sometimes fly all over the place, nobody's gonna blow a standard action just to ignore difficult terrain.</p></blockquote><p></p>
[QUOTE="bganon, post: 5584353, member: 60886"] Empty Palm seems better than pretty much any other Monk at-will. In particular, it is superior to Dragon's Tail in pretty much every way. Even if a Monk is normally using an implement-weapon, it's pretty easy for them to have a hand free, so IMO [b]every[/b] Monk would take this power. The feat is like Crashing Tempest Style [i]and[/i] an overall +2 to damage rolled into one. So unarmed style is now strictly superior to club style. And the change to d10 is made irrelevant by the at-will power anyway. With the theme granting a damage bonus that stacks with the style feat, I don't see why anyone would play any other style monk anymore. The unarmed style is getting more damage than others, [b]and[/b] you get to make good basic attacks. Maybe it's true that the other styles suck, but I'm not sure this power boost is gonna fly. The theme features in general seem rather powerful (I'm not very fond of theme defense bonuses, but it's too late to put that cat back in the bag). The utility powers seem pretty good (the level 2 might be too good, but I'm not sure), except for the level 10. It's terrible. Monks at level 10 can jump and sometimes fly all over the place, nobody's gonna blow a standard action just to ignore difficult terrain. [/QUOTE]
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Proposed Monk Rules Preview (not house rules)
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