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Proposed Monk Rules Preview (not house rules)
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<blockquote data-quote="DracoSuave" data-source="post: 5586056" data-attributes="member: 71571"><p>None of those are in any way a bonus to damage.</p><p></p><p></p><p></p><p>Which is fair, actually.</p><p></p><p></p><p></p><p>The only aspect of weapons that affect monk powers are the enhancement stuff on the magic side (enhancement bonuses, critical damage, etc). Everything else with the exception of the defensive property cannot apply to monk powers because monks have no weapon powers. </p><p></p><p>Thusly, the problem is solved simply by having ki focuses have enhancements that are competitive with weapon enhancements. Everything else is a wash.</p><p></p><p></p><p></p><p>That's a single weapon, and it can be fixed through errata of the weapon.</p><p></p><p></p><p></p><p>I do relent this case, however the difference in power isn't so overwhelming as to be broken. This is no different than any character carrying a second magic weapon for its property even if they have no intention to attack with it.</p><p></p><p></p><p></p><p>I'm not disputing that was its original purpose. Purposes change. The feat does serve a purpose for a specific kind of character. It doesn't need to serve some other purpose to address a perceived imbalance... are weaponless monks suffering from a damage deficit that makes them incapable as strikers?</p><p></p><p>The answer is no. Therefore, the fix shouldn't be 'MOAR DAMAGE RAWR.' Club-Stone Fist is the damaging build of choice. There is only one maximum damage build for each striker, other builds have to offer something else, and that trade-off is damage.</p><p></p><p>Your solution is simply to make unarmed monks rediculawsome and there's no need for it. Instead, why don't you give the unarmed monks the capacity to do -something else- that allows players who want more than DPR from their strikers to shine. That's why I suggest a build, that way a monk can choose.</p><p></p><p>So far your only solution has really been to just go 'MOAR DAMAGE HAHAHA' but I don't think that's the right way to go. You don't want to obsolete current builds that are also just fine, thematicly. </p><p></p><p>I think a simpler solution is to have a new Monastic Tradition:</p><p></p><p>Tiger Claw</p><p>Mental Precision: When you are wielding no weapons in either hand, you gain a +1 to attack rolls. You may use Dexterity instead of Strength on melee basic attacks using an unarmed strike.</p><p>Tiger Claw Flurry of Blows would deal 2+Constitution modifier damage and slow the target, or immobilize them if they are not the target of the triggering attack. </p><p></p><p>That'd be a decent way of increasing unarmed damage, but you'd take a hit on your flurry damage. But, +1 to hit is always good, and is competitive (without being the obvious forerunner) with ClubStone Fist.</p><p></p><p></p><p></p><p>I think the redesign made it that SUperior Weapon Proficiency wasn't the obvious damage adder it would be with weapon powers. a +3 1d10 unarmed strike doesn't compete with a two-handed superior weapon, which is something decidedly unmonk-like. The current monk never needs a weapon, while making it so that if you want a weapon monk you're not gimping yourself.</p><p></p><p>I agree unarmed needs some support, but it doesn't need a myriad of damage adders to accomplish it. There's other ways.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5586056, member: 71571"] None of those are in any way a bonus to damage. Which is fair, actually. The only aspect of weapons that affect monk powers are the enhancement stuff on the magic side (enhancement bonuses, critical damage, etc). Everything else with the exception of the defensive property cannot apply to monk powers because monks have no weapon powers. Thusly, the problem is solved simply by having ki focuses have enhancements that are competitive with weapon enhancements. Everything else is a wash. That's a single weapon, and it can be fixed through errata of the weapon. I do relent this case, however the difference in power isn't so overwhelming as to be broken. This is no different than any character carrying a second magic weapon for its property even if they have no intention to attack with it. I'm not disputing that was its original purpose. Purposes change. The feat does serve a purpose for a specific kind of character. It doesn't need to serve some other purpose to address a perceived imbalance... are weaponless monks suffering from a damage deficit that makes them incapable as strikers? The answer is no. Therefore, the fix shouldn't be 'MOAR DAMAGE RAWR.' Club-Stone Fist is the damaging build of choice. There is only one maximum damage build for each striker, other builds have to offer something else, and that trade-off is damage. Your solution is simply to make unarmed monks rediculawsome and there's no need for it. Instead, why don't you give the unarmed monks the capacity to do -something else- that allows players who want more than DPR from their strikers to shine. That's why I suggest a build, that way a monk can choose. So far your only solution has really been to just go 'MOAR DAMAGE HAHAHA' but I don't think that's the right way to go. You don't want to obsolete current builds that are also just fine, thematicly. I think a simpler solution is to have a new Monastic Tradition: Tiger Claw Mental Precision: When you are wielding no weapons in either hand, you gain a +1 to attack rolls. You may use Dexterity instead of Strength on melee basic attacks using an unarmed strike. Tiger Claw Flurry of Blows would deal 2+Constitution modifier damage and slow the target, or immobilize them if they are not the target of the triggering attack. That'd be a decent way of increasing unarmed damage, but you'd take a hit on your flurry damage. But, +1 to hit is always good, and is competitive (without being the obvious forerunner) with ClubStone Fist. I think the redesign made it that SUperior Weapon Proficiency wasn't the obvious damage adder it would be with weapon powers. a +3 1d10 unarmed strike doesn't compete with a two-handed superior weapon, which is something decidedly unmonk-like. The current monk never needs a weapon, while making it so that if you want a weapon monk you're not gimping yourself. I agree unarmed needs some support, but it doesn't need a myriad of damage adders to accomplish it. There's other ways. [/QUOTE]
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