Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Monk Rules Preview (not house rules)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Artoomis" data-source="post: 5586736" data-attributes="member: 111"><p>Your argument <strong><em>was</em></strong> originally about having to give up something to get a feature. Since we have shifted gears, I'll address the current argument. The value of level 5 and level 10 feature varies from what I would consider near-useless to pretty darn good. I think the ones I designed are on the better end. A bonus to damage is pretty darn good, but it is situational in that you must be unarmed. I need to continue to consider the appropriate power level for a theme.</p><p></p><p>It may be that a better balancing factor woudl be to require, for the theme, that one have <strong><em>both</em></strong> hands free, but that may be overly restrictive. </p><p></p><p></p><p></p><p>Yes it is different, but not "broken." It is different because monks, by design, have a iconic unarmed attack that is never, ever the best choice or even equal to the best choice. So, yes, the unarmed strike is broken because it is <strong><em>always</em></strong> a dumb (except perhaps for role-playing reasons) decision for a monk to be unarmed.</p></blockquote><p></p><p></p><p></p><p>Again, you miss the point, it seems. The point is to actually make attacking unarmed a viable choice instead of <strong><em>always</em></strong> the sub-optimal choice.</p><p></p><p>Giving more damage to an unarmed striker is an option - you may not find it particularly interesting, but it is instead of getting interesting powers and properties from weapons. In my example, to go unarmed one gives up +2 damage (per Flurry target) and +1 AC/Reflex, not counting any feats. </p><p></p><p>Still, perhaps the idea of imposing conditions is better than more damage. Maybe. It's worth more thought, at least.</p><p></p><p>Bottom line: Someone building a monk should have:</p><p></p><p>1. An option for a reasonable basic attack</p><p>2. An option for an effective unarmed strike that remains a reasonable choice vs. having non-attack weapon powers/properties available, preferably without giving up all other monk build options</p><p>[/QUOTE]</p>
[QUOTE="Artoomis, post: 5586736, member: 111"] Your argument [B][I]was[/I][/B] originally about having to give up something to get a feature. Since we have shifted gears, I'll address the current argument. The value of level 5 and level 10 feature varies from what I would consider near-useless to pretty darn good. I think the ones I designed are on the better end. A bonus to damage is pretty darn good, but it is situational in that you must be unarmed. I need to continue to consider the appropriate power level for a theme. It may be that a better balancing factor woudl be to require, for the theme, that one have [B][I]both[/I][/B] hands free, but that may be overly restrictive. Yes it is different, but not "broken." It is different because monks, by design, have a iconic unarmed attack that is never, ever the best choice or even equal to the best choice. So, yes, the unarmed strike is broken because it is [B][I]always[/I][/B] a dumb (except perhaps for role-playing reasons) decision for a monk to be unarmed.[/quote] Again, you miss the point, it seems. The point is to actually make attacking unarmed a viable choice instead of [B][I]always[/I][/B] the sub-optimal choice. Giving more damage to an unarmed striker is an option - you may not find it particularly interesting, but it is instead of getting interesting powers and properties from weapons. In my example, to go unarmed one gives up +2 damage (per Flurry target) and +1 AC/Reflex, not counting any feats. Still, perhaps the idea of imposing conditions is better than more damage. Maybe. It's worth more thought, at least. Bottom line: Someone building a monk should have: 1. An option for a reasonable basic attack 2. An option for an effective unarmed strike that remains a reasonable choice vs. having non-attack weapon powers/properties available, preferably without giving up all other monk build options [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Monk Rules Preview (not house rules)
Top