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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Monk Rules Preview (not house rules)
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<blockquote data-quote="WalterKovacs" data-source="post: 5586869" data-attributes="member: 63763"><p>This does of course assume the party/monk player is perfectly fine with investing in a magic ki focus, AND two magic weapons, in addition to his neck slot and armor slot, etc.</p><p> </p><p>Assuming 3 'attack' magic items, isn't inconsequential. True, you can go with low level stuff with the weapons since ki focus is doing the heavy lifting, but that extra magic item 'money' could just as easily have gone towards different items. While an unarmed monk lacks the option of benefiting (as much) from magic items and feats ... they also do something else with those feats AND they can grab different magic items instead. </p><p> </p><p>A theme probably isn't the best path ... a new 'build' could be an idea. It could be an alternate Str/Dex build, which gives conditional modifiers based on being unarmed. Being able to say: Slow/Immobilize with flurry, and have a Grab Attack as an at-will full discipline [perhaps with the move allowing for shift X and slide grabbed target x along with you] and the grab goes away at the end of the next turn, similar to the brawler fighter's attack. As a strength based build:</p><p> </p><p>A) You should have a good mba (Also, you have the makings of a good bull rush and grab at-will attack, so perhaps feats that improve those for monks more so than other classes ... I know there is a very cool paragon monk bull rush power that let's you push your speed and follow with a bull rush)</p><p> </p><p>B) You should have good Fort and Reflex, so a grabby build would be supported by making grabs hard to get out of (and you could do a brawler fighter thing there and have a feat tha that forces enemies to always go against your Reflex)</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5586869, member: 63763"] This does of course assume the party/monk player is perfectly fine with investing in a magic ki focus, AND two magic weapons, in addition to his neck slot and armor slot, etc. Assuming 3 'attack' magic items, isn't inconsequential. True, you can go with low level stuff with the weapons since ki focus is doing the heavy lifting, but that extra magic item 'money' could just as easily have gone towards different items. While an unarmed monk lacks the option of benefiting (as much) from magic items and feats ... they also do something else with those feats AND they can grab different magic items instead. A theme probably isn't the best path ... a new 'build' could be an idea. It could be an alternate Str/Dex build, which gives conditional modifiers based on being unarmed. Being able to say: Slow/Immobilize with flurry, and have a Grab Attack as an at-will full discipline [perhaps with the move allowing for shift X and slide grabbed target x along with you] and the grab goes away at the end of the next turn, similar to the brawler fighter's attack. As a strength based build: A) You should have a good mba (Also, you have the makings of a good bull rush and grab at-will attack, so perhaps feats that improve those for monks more so than other classes ... I know there is a very cool paragon monk bull rush power that let's you push your speed and follow with a bull rush) B) You should have good Fort and Reflex, so a grabby build would be supported by making grabs hard to get out of (and you could do a brawler fighter thing there and have a feat tha that forces enemies to always go against your Reflex) [/QUOTE]
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Proposed Monk Rules Preview (not house rules)
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