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General Tabletop Discussion
*Pathfinder & Starfinder
Proposed Monk Rules Preview (not house rules)
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<blockquote data-quote="Artoomis" data-source="post: 5588719" data-attributes="member: 111"><p>Maybe, but consider the other At Will powers usable as MBAs (unrestricted) for other classes and the extras they get:</p><p></p><p>Paladin, Virtuous Strike, MBA, gain a +2 bonus to saving throws until the start of your next turn.</p><p></p><p>Fighter, Wicked Strike, MBA, Extra Con damage (double at level 21)</p><p></p><p>Cleric, Sonnlinor's Hammer, The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal to your Charisma modifier.</p><p></p><p>Sorceror, Ensorcelled Blade, If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source class feature. </p><p></p><p>Vampire, Vampire Slam, you can push the target 1 square.</p><p></p><p>Druid, Grasping Claws, the target is slowed until the end of your next turn</p><p></p><p>Druid, Savage Rend, you slide the target 1 square</p><p></p><p>There are a fair number usable only when charging or making an OA, <span style="color: LemonChiffon">notably:</span></p><p><span style="color: LemonChiffon"></span></p><p><span style="color: LemonChiffon">Fighter, Grappling Strike, MBA for OA only, you grab the target. The grab ends automatically at the end of your next turn.</span></p><p></p><p>It seems to be balanced against those, I think, especially when considering that the movement part of the full discipline is not really very impressive compared to others. It's ... interesting, certainly... but rather limiting in that you must end up next to the target.</p><p></p><p>The damage needs to be d6 though, not d8, due to imposing the immobilized condition and the fact that this can be used as an MBA.</p></blockquote><p></p>
[QUOTE="Artoomis, post: 5588719, member: 111"] Maybe, but consider the other At Will powers usable as MBAs (unrestricted) for other classes and the extras they get: Paladin, Virtuous Strike, MBA, gain a +2 bonus to saving throws until the start of your next turn. Fighter, Wicked Strike, MBA, Extra Con damage (double at level 21) Cleric, Sonnlinor's Hammer, The next attack the target makes before the end of your next turn takes a penalty to the damage roll equal to your Charisma modifier. Sorceror, Ensorcelled Blade, If the target hits or misses you with a melee attack before the start of your next turn, it takes damage equal to the extra damage from your Spell Source class feature. Vampire, Vampire Slam, you can push the target 1 square. Druid, Grasping Claws, the target is slowed until the end of your next turn Druid, Savage Rend, you slide the target 1 square There are a fair number usable only when charging or making an OA, [COLOR="LemonChiffon"]notably: Fighter, Grappling Strike, MBA for OA only, you grab the target. The grab ends automatically at the end of your next turn.[/COLOR] It seems to be balanced against those, I think, especially when considering that the movement part of the full discipline is not really very impressive compared to others. It's ... interesting, certainly... but rather limiting in that you must end up next to the target. The damage needs to be d6 though, not d8, due to imposing the immobilized condition and the fact that this can be used as an MBA. [/QUOTE]
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Proposed Monk Rules Preview (not house rules)
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