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General Tabletop Discussion
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Proposed rule for number of character-class-equivalent NPCs in a D&D world
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<blockquote data-quote="clearstream" data-source="post: 7152218" data-attributes="member: 71699"><p>We had a good discussion in a thread about how many adventurers there are in people's D&D worlds. From that I'd like to propose the following simplified rule of thumb.</p><p></p><p><span style="color: #0000ff">About 1/100 people have <strong>tier 1</strong> character class-equivalence, with an order of magnitude fewer per tier above that. An <strong>Intelligence (Investigation)</strong> ability check <strong>DC 5*Tier</strong> can discover the whereabouts of such an NPC so long as they are not taking steps to avoid being found; <strong>add 5</strong> to that DC if the search is conducted in a settlement with fewer than 10,000 inhabitants. <strong>Triple</strong> the tier counts and <strong>subtract 5</strong> from the DC if the region is on a war footing. <strong>Monster Manual</strong> stat blocks such as the Mage represent such NPCs in abstract, and are usually sufficient to run them: adding more detail using their character class where required. </span><span style="color: #0000ff">Their <strong>Hit Dice</strong> indicates their tier.</span></p><p></p><p><strong>What are the goals here?</strong></p><p><strong></strong></p><ol> <li data-xf-list-type="ol">Fast to use without needing a spreadsheet or a table</li> <li data-xf-list-type="ol">Consistent, so it helps sustain a credible game world (Tolkien's principle)</li> <li data-xf-list-type="ol">Passes the test of roughly yielding the D&D baseline world (Faerun)</li> <li data-xf-list-type="ol">Flexible, so it accommodates DMs without their needing to constantly break from it</li> <li data-xf-list-type="ol">Accurate, rather than precise: it guides, rather than dictates</li> <li data-xf-list-type="ol">Gives a quick and consistent DC for when PCs want to find an NPC (e.g. for training)</li> </ol><p></p><p>So if my town has 6700 inhabitants I know immediately that there could be about 67 tier 1 NPCs and 6-7 tier 2, and probably no more than 1 tier 3. If my PCs need to find that one tier 3, they'll have a DC 20 check to make. It's nearly impossible to find an Epic level NPC in such a town. If I decided to allow my PCs to try to track one down, that would be a DC of 30.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7152218, member: 71699"] We had a good discussion in a thread about how many adventurers there are in people's D&D worlds. From that I'd like to propose the following simplified rule of thumb. [COLOR=#0000ff]About 1/100 people have [B]tier 1[/B] character class-equivalence, with an order of magnitude fewer per tier above that. An [B]Intelligence (Investigation)[/B] ability check [B]DC 5*Tier[/B] can discover the whereabouts of such an NPC so long as they are not taking steps to avoid being found; [B]add 5[/B] to that DC if the search is conducted in a settlement with fewer than 10,000 inhabitants. [B]Triple[/B] the tier counts and [B]subtract 5[/B] from the DC if the region is on a war footing. [B]Monster Manual[/B] stat blocks such as the Mage represent such NPCs in abstract, and are usually sufficient to run them: adding more detail using their character class where required. [/COLOR][COLOR=#0000ff]Their [B]Hit Dice[/B] indicates their tier.[/COLOR] [B]What are the goals here? [/B] [LIST=1] [*]Fast to use without needing a spreadsheet or a table [*]Consistent, so it helps sustain a credible game world (Tolkien's principle) [*]Passes the test of roughly yielding the D&D baseline world (Faerun) [*]Flexible, so it accommodates DMs without their needing to constantly break from it [*]Accurate, rather than precise: it guides, rather than dictates [*]Gives a quick and consistent DC for when PCs want to find an NPC (e.g. for training) [/LIST] So if my town has 6700 inhabitants I know immediately that there could be about 67 tier 1 NPCs and 6-7 tier 2, and probably no more than 1 tier 3. If my PCs need to find that one tier 3, they'll have a DC 20 check to make. It's nearly impossible to find an Epic level NPC in such a town. If I decided to allow my PCs to try to track one down, that would be a DC of 30. [/QUOTE]
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