Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposed rule for number of character-class-equivalent NPCs in a D&D world
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 7152245" data-attributes="member: 463"><p>Yup, as I said in the other thread, when I compiled the number of Tier II+ NPCs in the most detailed part of my Wilderlands sandbox, having 1% of NPCs Tier 1, and 1/10 per higher Tier, looks dead on. So in an area of 100,000 NPCs you get 1000 Tier I, 100 Tier II, 10 Tier III and 1 Tier IV.</p><p></p><p>I think the formula works best for adventure-heavy areas such as borderlands, points of light, and large cities - the kind of places PCs gravitate to. </p><p></p><p>I think vast swathes of agricultural territory will have lower concentrations of powerful NPCs - eg a large agricultural kingdom of 25 million resembling medieval France probably should have about an order of magnitude fewer Tiered (CR 1+, or PC-equivalent) NPCs overall, with concentrations in the capital city, major regional cities, and in the borderlands. </p><p></p><p>That would give:</p><p>25 million people</p><p>25,000 Tier I (0.1%)</p><p>2,500 Tier II</p><p>250 Tier III</p><p>25 Tier IV</p><p></p><p>I think that works for something like Greyhawk's Great Kingdom, a Roman Empire analogue like Mystara's Thyatis, or Mystara's Alphatian Empire (Alphatia that is noted as having a Grand Council of 1000 Wizards - I'd probably give them 1000 Wiz 11+ in 5e, most would be Tier II in CR power terms).</p><p></p><p>A notably vast and peaceful realm might have another order of magnitude fewer Tiered NPCs, eg if I want to threaten my 100 million population China analogue with barbarian invaders I might give them</p><p></p><p>100 million people</p><p>10000 Tier I (0.01%)</p><p>1000 Tier II</p><p>100 Tier III</p><p>10 Tier IV</p><p></p><p>Or I might say they still had plenty Tier 1 types, but frequency fell off much faster at higher Tiers.</p><p></p><p>Yet still, in the borderland regions or imperial capital, where the PCs are most likely found, the distribution will still resemble 1%/0.1%/0.01% etc - so I think it's a very handy rule of thumb at ground level.</p></blockquote><p></p>
[QUOTE="S'mon, post: 7152245, member: 463"] Yup, as I said in the other thread, when I compiled the number of Tier II+ NPCs in the most detailed part of my Wilderlands sandbox, having 1% of NPCs Tier 1, and 1/10 per higher Tier, looks dead on. So in an area of 100,000 NPCs you get 1000 Tier I, 100 Tier II, 10 Tier III and 1 Tier IV. I think the formula works best for adventure-heavy areas such as borderlands, points of light, and large cities - the kind of places PCs gravitate to. I think vast swathes of agricultural territory will have lower concentrations of powerful NPCs - eg a large agricultural kingdom of 25 million resembling medieval France probably should have about an order of magnitude fewer Tiered (CR 1+, or PC-equivalent) NPCs overall, with concentrations in the capital city, major regional cities, and in the borderlands. That would give: 25 million people 25,000 Tier I (0.1%) 2,500 Tier II 250 Tier III 25 Tier IV I think that works for something like Greyhawk's Great Kingdom, a Roman Empire analogue like Mystara's Thyatis, or Mystara's Alphatian Empire (Alphatia that is noted as having a Grand Council of 1000 Wizards - I'd probably give them 1000 Wiz 11+ in 5e, most would be Tier II in CR power terms). A notably vast and peaceful realm might have another order of magnitude fewer Tiered NPCs, eg if I want to threaten my 100 million population China analogue with barbarian invaders I might give them 100 million people 10000 Tier I (0.01%) 1000 Tier II 100 Tier III 10 Tier IV Or I might say they still had plenty Tier 1 types, but frequency fell off much faster at higher Tiers. Yet still, in the borderland regions or imperial capital, where the PCs are most likely found, the distribution will still resemble 1%/0.1%/0.01% etc - so I think it's a very handy rule of thumb at ground level. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Proposed rule for number of character-class-equivalent NPCs in a D&D world
Top