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General Tabletop Discussion
*Dungeons & Dragons
Proposed rule for number of character-class-equivalent NPCs in a D&D world
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<blockquote data-quote="clearstream" data-source="post: 7152427" data-attributes="member: 71699"><p>I feel your question gets at that most important consideration - as 5e players posting in a 5e forum we know we benefit from rules, but why do we need <em>this</em> rule? There are many reasons, but fundamental for me is Tolkien's principle that <em>consistency</em> is vital to a believable fantasy world. Rules help consistently resolve questions at the table, ideally with well considered and streamlined mechanics that resiliently debug issues that any given group may not have hit yet. Good rules also validate players at the table, through providing context and constraints. As a tier 1 PC I learn that I am one in one hundred. On gaining tier 2, one in a thousand! And then when creating challenges, it helps me to have a consistent guide to the size of the cast I am drawing from.</p><p></p><p>Philosophically, I value rules that take me in directions I may not have gone if I put the story on rails. Rules that breathe life into the world. If I know there are likely 2 tier 3 NPCs in this town, and the PCs have met one of them, it makes me wonder about the other one. Perhaps they decide they need to speak with a high level Monk. A dice roll takes my imagination in a new direction!</p></blockquote><p></p>
[QUOTE="clearstream, post: 7152427, member: 71699"] I feel your question gets at that most important consideration - as 5e players posting in a 5e forum we know we benefit from rules, but why do we need [I]this[/I] rule? There are many reasons, but fundamental for me is Tolkien's principle that [I]consistency[/I] is vital to a believable fantasy world. Rules help consistently resolve questions at the table, ideally with well considered and streamlined mechanics that resiliently debug issues that any given group may not have hit yet. Good rules also validate players at the table, through providing context and constraints. As a tier 1 PC I learn that I am one in one hundred. On gaining tier 2, one in a thousand! And then when creating challenges, it helps me to have a consistent guide to the size of the cast I am drawing from. Philosophically, I value rules that take me in directions I may not have gone if I put the story on rails. Rules that breathe life into the world. If I know there are likely 2 tier 3 NPCs in this town, and the PCs have met one of them, it makes me wonder about the other one. Perhaps they decide they need to speak with a high level Monk. A dice roll takes my imagination in a new direction! [/QUOTE]
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Proposed rule for number of character-class-equivalent NPCs in a D&D world
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