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General Tabletop Discussion
*Dungeons & Dragons
Proposed rule for number of character-class-equivalent NPCs in a D&D world
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<blockquote data-quote="clearstream" data-source="post: 7156359" data-attributes="member: 71699"><p>So with help from comments in this thread, I would now propose</p><p></p><p><span style="color: #0000FF">About <strong>1/100</strong> people have <strong>tier 1</strong> character class-equivalence, with an order of magnitude fewer per tier above that. An <strong>Intelligence (Investigation)</strong> ability check <strong>DC 5*Tier</strong> can discover the whereabouts of such an NPC so long as they are not taking steps to avoid being found; <strong>add 5</strong> to that DC if the search is conducted in a settlement with fewer than 10,000 inhabitants. <strong>Triple </strong>the tier counts and <strong>subtract 5</strong> from the DC if the region is on a war footing. <strong>Monster Manual </strong>stat blocks such as the Mage represent such NPCs in abstract, and are usually sufficient to run them: adding more detail using their character class where required. Their <strong>Hit Dice</strong> indicates their tier.</span></p><p></p><p>The components are</p><ol> <li data-xf-list-type="ol">Starting estimate based on the oft-repeated 1/100 low-levels</li> <li data-xf-list-type="ol">Goes by tier to keep things vague and flexible - it's a guideline not a straitjacket</li> <li data-xf-list-type="ol">Equates MM stat block NPCs with cc-equiv NPCs, treating them as fungible - gives flexibility to modify as needed</li> <li data-xf-list-type="ol">Offers a DC for PC searches for arbitrary PCs - this is the most experimental part and will be refined over time</li> <li data-xf-list-type="ol">Adjusts for regions on a war-footing</li> <li data-xf-list-type="ol">NPCs are not assumed to be "locked" to the town they are estimated for - in fact, a good way to use the method might be to do the estimate at regional level first</li> <li data-xf-list-type="ol">It's designed to be a quick first pass - an estimate made on the fly do without looking up a table</li> </ol><p></p><p>This rule won't bite and isn't a trick to take away your power as a DM. It produces results pretty consistent with the baseline D&D world. CC-equiv NPCs remain extremely rare. Tier 3's are about 1 in 10,000, and Tier 4s are 1 in 100,000! Even a city as large as Waterdeep (2m in the age of 5e) will only yield a score of them. Half of those might be absent at any one time. Half of the rest might be reclusive. A handful might be available for PCs to locate on a DC of 20: failure could indicate anything from "<em>There is no 17th level Monk in Waterdeep</em>" to "<em>There is, but she won't speak with you</em>" to "<em>There is, but she is away on her own affairs</em>".</p><p></p><p><span style="color: #0000FF">More than anything this is intended as a <strong>point of departure</strong>. The DM can always simply fiat that there is a 17th level Monk, or there are no Tier 4s at all, or anything in between. However, through providing a consistent framework it is hoped to inspire. To make us scratch our heads and wonder at who the inhabitants of our fictional worlds are, and what they are doing.</span></p></blockquote><p></p>
[QUOTE="clearstream, post: 7156359, member: 71699"] So with help from comments in this thread, I would now propose [COLOR="#0000FF"]About [B]1/100[/B] people have [B]tier 1[/B] character class-equivalence, with an order of magnitude fewer per tier above that. An [B]Intelligence (Investigation)[/B] ability check [B]DC 5*Tier[/B] can discover the whereabouts of such an NPC so long as they are not taking steps to avoid being found; [B]add 5[/B] to that DC if the search is conducted in a settlement with fewer than 10,000 inhabitants. [B]Triple [/B]the tier counts and [B]subtract 5[/B] from the DC if the region is on a war footing. [B]Monster Manual [/B]stat blocks such as the Mage represent such NPCs in abstract, and are usually sufficient to run them: adding more detail using their character class where required. Their [B]Hit Dice[/B] indicates their tier.[/COLOR] The components are [LIST=1] [*]Starting estimate based on the oft-repeated 1/100 low-levels [*]Goes by tier to keep things vague and flexible - it's a guideline not a straitjacket [*]Equates MM stat block NPCs with cc-equiv NPCs, treating them as fungible - gives flexibility to modify as needed [*]Offers a DC for PC searches for arbitrary PCs - this is the most experimental part and will be refined over time [*]Adjusts for regions on a war-footing [*]NPCs are not assumed to be "locked" to the town they are estimated for - in fact, a good way to use the method might be to do the estimate at regional level first [*]It's designed to be a quick first pass - an estimate made on the fly do without looking up a table [/LIST] This rule won't bite and isn't a trick to take away your power as a DM. It produces results pretty consistent with the baseline D&D world. CC-equiv NPCs remain extremely rare. Tier 3's are about 1 in 10,000, and Tier 4s are 1 in 100,000! Even a city as large as Waterdeep (2m in the age of 5e) will only yield a score of them. Half of those might be absent at any one time. Half of the rest might be reclusive. A handful might be available for PCs to locate on a DC of 20: failure could indicate anything from "[I]There is no 17th level Monk in Waterdeep[/I]" to "[I]There is, but she won't speak with you[/I]" to "[I]There is, but she is away on her own affairs[/I]". [COLOR="#0000FF"]More than anything this is intended as a [B]point of departure[/B]. The DM can always simply fiat that there is a 17th level Monk, or there are no Tier 4s at all, or anything in between. However, through providing a consistent framework it is hoped to inspire. To make us scratch our heads and wonder at who the inhabitants of our fictional worlds are, and what they are doing.[/COLOR] [/QUOTE]
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Proposed rule for number of character-class-equivalent NPCs in a D&D world
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