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General Tabletop Discussion
*Dungeons & Dragons
Proposed rule for number of character-class-equivalent NPCs in a D&D world
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<blockquote data-quote="dagger" data-source="post: 7156453" data-attributes="member: 279"><p>Rules for NPC frequency is not new to 5e D&D at all. You having a different opinion than vonklaude does not make you right just because you think it is. I could implement his 'rule' right now and it would have no negative effect on my own game at all. </p><p></p><p>Sheesh, its just a guideline to determine if a city/village or whatever has high level NPCs or not. He does not need to defend anything. Even if anyone uses this guideline then it can still be change ON THE FLY. If a DM needs to have more or less of a certain class at a certain level then its not like its permanent!</p><p></p><p>Rules to determine on the fly what kind of npcs, races, magic items, equipment and countless other things exists in various population sized centers is NOT NEW and has been around since before 1994 for sure!</p></blockquote><p></p>
[QUOTE="dagger, post: 7156453, member: 279"] Rules for NPC frequency is not new to 5e D&D at all. You having a different opinion than vonklaude does not make you right just because you think it is. I could implement his 'rule' right now and it would have no negative effect on my own game at all. Sheesh, its just a guideline to determine if a city/village or whatever has high level NPCs or not. He does not need to defend anything. Even if anyone uses this guideline then it can still be change ON THE FLY. If a DM needs to have more or less of a certain class at a certain level then its not like its permanent! Rules to determine on the fly what kind of npcs, races, magic items, equipment and countless other things exists in various population sized centers is NOT NEW and has been around since before 1994 for sure! [/QUOTE]
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Proposed rule for number of character-class-equivalent NPCs in a D&D world
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