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Proposed Wager with DracoSuave - Blurred Step
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<blockquote data-quote="DracoSuave" data-source="post: 5154199" data-attributes="member: 71571"><p>Here's an example of why you cannot simply look at battlemind's features:</p><p></p><p>Restricting Smite Paladin Attack 27</p><p>Encounter - Divine, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Charisma vs. Will</p><p>Hit: 3[W] + Charisma modifier damage, and the target is marked until the end of your next turn. In addition, the target cannot gain line of effect to anyone but you until the end of your next turn.</p><p></p><p>This is what an encounter power at level 27 looks like for a paladin.</p><p></p><p>------------------------</p><p></p><p>At·Will - Augmentable, Psionic, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Constitution vs. AC</p><p>Augment 2</p><p>Hit: 2[W] + Constitution modifier damage. Until the end of your next turn, your allies are invisible to the target while they aren't adjacent to it.</p><p></p><p>This is what an Augment 2 power looks like at level 3 for a battlemind.</p><p></p><p>-----------------------</p><p></p><p>The effects here are -very- similiar. What is epic for one kind of defender tho, is -heroic- for another.</p><p></p><p>At level 23, your at-wills include knocking them prone AND getting OAs if they stand up, or making the area around you AND your allies difficult terrain.</p><p></p><p>AT. WILL.</p><p></p><p>And that's not counting the usual assortment of 'slide 1' 'get temp hps' 'do a bit of damage' that most defenders have clogging up their slots. The fighter has some basic level tools to do damage, and has to rely on his features to really defend. The battlemind has tools to -defend- while he does damage, and his features suppliment his tools.</p><p></p><p>It's a completely different playstyle, but until one sees it in action, it can't really be judged based on features alone.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5154199, member: 71571"] Here's an example of why you cannot simply look at battlemind's features: Restricting Smite Paladin Attack 27 Encounter - Divine, Weapon Standard Action Melee weapon Target: One creature Attack: Charisma vs. Will Hit: 3[W] + Charisma modifier damage, and the target is marked until the end of your next turn. In addition, the target cannot gain line of effect to anyone but you until the end of your next turn. This is what an encounter power at level 27 looks like for a paladin. ------------------------ At·Will - Augmentable, Psionic, Weapon Standard Action Melee weapon Target: One creature Attack: Constitution vs. AC Augment 2 Hit: 2[W] + Constitution modifier damage. Until the end of your next turn, your allies are invisible to the target while they aren't adjacent to it. This is what an Augment 2 power looks like at level 3 for a battlemind. ----------------------- The effects here are -very- similiar. What is epic for one kind of defender tho, is -heroic- for another. At level 23, your at-wills include knocking them prone AND getting OAs if they stand up, or making the area around you AND your allies difficult terrain. AT. WILL. And that's not counting the usual assortment of 'slide 1' 'get temp hps' 'do a bit of damage' that most defenders have clogging up their slots. The fighter has some basic level tools to do damage, and has to rely on his features to really defend. The battlemind has tools to -defend- while he does damage, and his features suppliment his tools. It's a completely different playstyle, but until one sees it in action, it can't really be judged based on features alone. [/QUOTE]
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