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General Tabletop Discussion
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Pros and Cons of Combining Hells and the Abyss.
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<blockquote data-quote="DammitVictor" data-source="post: 9028845" data-attributes="member: 6750908"><p>It really depends on what I'm doing. If I'm running <strong><em>Planescape</em></strong>, then I'm running the Great Wheel and the Lower Planes and the Blood War in all of their glory, and the players are going to be knee-deep in every fetid corner of them. Most of the time, though, I'm running <em>Spelljammer</em>-inspired (no Radiant Triangle) homebrew where I'm not using the Lower Planes <em>at all</em>, combined or separate or anything in-between. Usually... with a side order of having to tell at least one player that there are no Outer Planes, this is a game about magical flying sailboats in outer space, <em>stop asking</em> <em>me about Hell</em>.</p><p></p><p>The cosmologies in my current work-in-progress settings don't really have much in common with the Great Wheel at all. If you had to compare them to D&D cosmologies, I'd say both of them owe a debt of inspiration to the World Axis, with <em>Shroompunk</em> taking place mostly in the Feywild with sojourns <em>through</em> the Far Realm to reach other parts of the Feywild and <em>Sagas of the Cosmic Rangers</em> taking place in an unbounded Prime Material Plane that is coterminous with a plane that is simultaneously the Feywild <em>and</em> the Far Realm. Both settings have a rough conception of the Astral Sea and the Shadowfell <em>bordering</em> and <em>mirroring</em> the primarily game world, and numerous/innumerable Heavens and Hells that exist as a part of that <em>but are not part of the game world, stop asking me</em> <em>about them</em>.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9028845, member: 6750908"] It really depends on what I'm doing. If I'm running [B][I]Planescape[/I][/B], then I'm running the Great Wheel and the Lower Planes and the Blood War in all of their glory, and the players are going to be knee-deep in every fetid corner of them. Most of the time, though, I'm running [I]Spelljammer[/I]-inspired (no Radiant Triangle) homebrew where I'm not using the Lower Planes [I]at all[/I], combined or separate or anything in-between. Usually... with a side order of having to tell at least one player that there are no Outer Planes, this is a game about magical flying sailboats in outer space, [I]stop asking[/I] [I]me about Hell[/I]. The cosmologies in my current work-in-progress settings don't really have much in common with the Great Wheel at all. If you had to compare them to D&D cosmologies, I'd say both of them owe a debt of inspiration to the World Axis, with [I]Shroompunk[/I] taking place mostly in the Feywild with sojourns [I]through[/I] the Far Realm to reach other parts of the Feywild and [I]Sagas of the Cosmic Rangers[/I] taking place in an unbounded Prime Material Plane that is coterminous with a plane that is simultaneously the Feywild [I]and[/I] the Far Realm. Both settings have a rough conception of the Astral Sea and the Shadowfell [I]bordering[/I] and [I]mirroring[/I] the primarily game world, and numerous/innumerable Heavens and Hells that exist as a part of that [I]but are not part of the game world, stop asking me[/I] [I]about them[/I]. [/QUOTE]
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