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General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of Epic Level Play?
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<blockquote data-quote="innerdude" data-source="post: 6282571" data-attributes="member: 85870"><p>It's pretty simple:</p><p></p><p>Too much work for GMs, for little real payoff in terms of player enjoyment and overall "impact." </p><p></p><p>When your 14th-level fighter of legendary proportions has already saved entire empires, possibly the world, is it really that much more "epic" to travel to some distant "plane of existence" to square off against some ridiculously-statted "god" NPC? To what purpose? To get in a cosmic pissing contest to prove that your character is truly more "godlike" than an actual god? </p><p></p><p>Epic play is ridiculously taxing to prep for as a GM, at least for D&D. It adds very little real dramatic tension as a player--most of the time, it's players poring over epic spells and feats, trying to eke out another 100 damage on that "epic sword attack."</p><p></p><p>I'm a #1, Type-A-Positive example of someone who thinks "epic" play is an absolute, utter waste of time. It has never, ever, ever, in 30 years of playing RPGs, held any interest for me, as either a GM or player.</p><p></p><p>In my opinion, D&D throughout its entire existence would be a better system if Gygax had just stopped levels at 15, permanently, forever, no exceptions.</p></blockquote><p></p>
[QUOTE="innerdude, post: 6282571, member: 85870"] It's pretty simple: Too much work for GMs, for little real payoff in terms of player enjoyment and overall "impact." When your 14th-level fighter of legendary proportions has already saved entire empires, possibly the world, is it really that much more "epic" to travel to some distant "plane of existence" to square off against some ridiculously-statted "god" NPC? To what purpose? To get in a cosmic pissing contest to prove that your character is truly more "godlike" than an actual god? Epic play is ridiculously taxing to prep for as a GM, at least for D&D. It adds very little real dramatic tension as a player--most of the time, it's players poring over epic spells and feats, trying to eke out another 100 damage on that "epic sword attack." I'm a #1, Type-A-Positive example of someone who thinks "epic" play is an absolute, utter waste of time. It has never, ever, ever, in 30 years of playing RPGs, held any interest for me, as either a GM or player. In my opinion, D&D throughout its entire existence would be a better system if Gygax had just stopped levels at 15, permanently, forever, no exceptions. [/QUOTE]
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Pros and Cons of Epic Level Play?
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