Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of Epic Level Play?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aenghus" data-source="post: 6284555" data-attributes="member: 2656"><p>I think there is an awful lot of room between a straightforward epic hack and slash game and a total paradigm shift at epic. Plenty of room for various shades of nuance, depending on referee and player preferences.</p><p></p><p>The 4e epic advice says that epic PCs can aspire to kill a demon prince or god, but it should be a quest spanning the entire epic tier, where the mystery of how to permanently is solved, any requisite artifacts, relics, allies, powers etc are assembled, and the final confrontation should probably be the capstone of the campaign. </p><p></p><p>i.e, One does not simply kill Orcus.</p><p></p><p>Beyond that, how complex and demanding the plot is has to be customised to the players concerned. I have found that trying to force unwelcome plot elements down players throats is unlikely to work out well (the selfsame plot elements may work great for different players). </p><p></p><p>Myself, I tend to run an onion-like plot structure, the inner layers of which are increasingly complex. However I don't force the entire onion on the players, it's up to them to engage with the various plots and cut into the onion to a depth both they and I are comfortable with. Nor do I punish them for their tastes and preferences, even if they stick to the straightforward outer layers and avoid the crunchy centre.</p><p></p><p>In paragon and epic tiers the players gain access to increasingly better tools for engaging the inner layers of the onion plot, should they wish to.</p><p></p><p>In my game, should the PCs aspire to killing a mythic entity e..g. Orcus, as well as the quest referrred to above, the PCs will learn that there are campaign-changing consequences for slaying such an entity, who often are also a metaphorical embodiment of particular concepts. For instance, the slayer may be obliged to take Orcus's place in whole or in part, rendering straightforward assassination less useful. A prospective demigod sponsored by the Raven Queen or other death god could have the slaying be a significant part of their ascention, channelling Orcus's power more productively. There are lots of other possibilities.</p><p></p><p>In my 4e campaign my current PCs are at 17th level, approaching epic levels. During the paragon tier most of the PCs have accumulated by their choices mystical connections, titles, prophesies which invest them with potential higher than their mere class abilities, and should inform their choices of epic destiny. It is also a way of keeping the scale in tight focus and personal in higher tiers, as the PCs are tagged as significant if they don't go to relevant NPCs, some of the NPCs will sooner or later come to them (like it or not). </p><p></p><p>But I don't need to transform my game into a Starcraft RPG.</p></blockquote><p></p>
[QUOTE="Aenghus, post: 6284555, member: 2656"] I think there is an awful lot of room between a straightforward epic hack and slash game and a total paradigm shift at epic. Plenty of room for various shades of nuance, depending on referee and player preferences. The 4e epic advice says that epic PCs can aspire to kill a demon prince or god, but it should be a quest spanning the entire epic tier, where the mystery of how to permanently is solved, any requisite artifacts, relics, allies, powers etc are assembled, and the final confrontation should probably be the capstone of the campaign. i.e, One does not simply kill Orcus. Beyond that, how complex and demanding the plot is has to be customised to the players concerned. I have found that trying to force unwelcome plot elements down players throats is unlikely to work out well (the selfsame plot elements may work great for different players). Myself, I tend to run an onion-like plot structure, the inner layers of which are increasingly complex. However I don't force the entire onion on the players, it's up to them to engage with the various plots and cut into the onion to a depth both they and I are comfortable with. Nor do I punish them for their tastes and preferences, even if they stick to the straightforward outer layers and avoid the crunchy centre. In paragon and epic tiers the players gain access to increasingly better tools for engaging the inner layers of the onion plot, should they wish to. In my game, should the PCs aspire to killing a mythic entity e..g. Orcus, as well as the quest referrred to above, the PCs will learn that there are campaign-changing consequences for slaying such an entity, who often are also a metaphorical embodiment of particular concepts. For instance, the slayer may be obliged to take Orcus's place in whole or in part, rendering straightforward assassination less useful. A prospective demigod sponsored by the Raven Queen or other death god could have the slaying be a significant part of their ascention, channelling Orcus's power more productively. There are lots of other possibilities. In my 4e campaign my current PCs are at 17th level, approaching epic levels. During the paragon tier most of the PCs have accumulated by their choices mystical connections, titles, prophesies which invest them with potential higher than their mere class abilities, and should inform their choices of epic destiny. It is also a way of keeping the scale in tight focus and personal in higher tiers, as the PCs are tagged as significant if they don't go to relevant NPCs, some of the NPCs will sooner or later come to them (like it or not). But I don't need to transform my game into a Starcraft RPG. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Pros and Cons of Epic Level Play?
Top