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Pros and Cons of Epic Level Play?
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<blockquote data-quote="pemerton" data-source="post: 6284914" data-attributes="member: 42582"><p>Well, that's because you made assertions about "the fight with Torog", and about it being the same as a heroic-tier dungeon crawl, and the only poster in this thread who has posted an example of a fight with Torog is me.</p><p></p><p>Who is the we? Not someone who was introduced to RPGing via HeroQuest, or Marvel Heroic RP, or even Runequest (roll under Swim score compared to roll under Climb score).</p><p></p><p>D&D doesn't mechanically differentiate between fighting with a dagger or with a spear. (Contrast Burning Wheel, which does.) It barely differentiates between fighting with a dagger and fighting with a bow.</p><p></p><p>Mechanical differentiation is not all that counts. The mechanics for resolving negotiations with a shopkeeper, and negotiations with a king, are no different in any pubished RPG of which I'm aware (including D&D, any edition). Yet I've never heard it suggested that the two are really the same experience.</p><p></p><p>Fictional positioning can matter to framing, to feasible action declaration, to choice of ability to deploy and/or resource to expend, to narration of consequences, to setting of DCs, etc. These are all significant things in RPG mechanics. You don't need to also change the basic resolution system to make fictional positioning matter.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6284914, member: 42582"] Well, that's because you made assertions about "the fight with Torog", and about it being the same as a heroic-tier dungeon crawl, and the only poster in this thread who has posted an example of a fight with Torog is me. Who is the we? Not someone who was introduced to RPGing via HeroQuest, or Marvel Heroic RP, or even Runequest (roll under Swim score compared to roll under Climb score). D&D doesn't mechanically differentiate between fighting with a dagger or with a spear. (Contrast Burning Wheel, which does.) It barely differentiates between fighting with a dagger and fighting with a bow. Mechanical differentiation is not all that counts. The mechanics for resolving negotiations with a shopkeeper, and negotiations with a king, are no different in any pubished RPG of which I'm aware (including D&D, any edition). Yet I've never heard it suggested that the two are really the same experience. Fictional positioning can matter to framing, to feasible action declaration, to choice of ability to deploy and/or resource to expend, to narration of consequences, to setting of DCs, etc. These are all significant things in RPG mechanics. You don't need to also change the basic resolution system to make fictional positioning matter. [/QUOTE]
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Pros and Cons of Epic Level Play?
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