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<blockquote data-quote="Dannyalcatraz" data-source="post: 6052374" data-attributes="member: 19675"><p>While what you say has merit, when a campaign hits the sweet spot where players and the DM have all "bought in" to the campaign, you can still get that sense of wonder.</p><p></p><p>Not recent, but definitely well into my adult years and a decade+ into the hobby, I ran the best campaign of my life. it was a supers game set in the 1900 as imagined by Jules Verne, H.G. Wells, and others. I was in the zone, creatively, but so were the players. EVERY PC was fully grounded in the time & place, right down to the strongest man in the world being a bald, handlebar-mustachioed, club-swinging, leopard-skin wearing Brit and an amnesiac Atlantean teen.</p><p></p><p>Nobody wanted to miss or postpone a session. Nobody was looking at the "meta" aspects of the game. There were "reveals" in the game that made some players' eyes go wide. There were player actions that actually got cheers & high-5s.</p><p></p><p>I admit I caught lightning in a bottle...and I couldn't have done so without the players. (I know this is at least partially true, because I haven't run a game anywhere near that fun since.)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 6052374, member: 19675"] While what you say has merit, when a campaign hits the sweet spot where players and the DM have all "bought in" to the campaign, you can still get that sense of wonder. Not recent, but definitely well into my adult years and a decade+ into the hobby, I ran the best campaign of my life. it was a supers game set in the 1900 as imagined by Jules Verne, H.G. Wells, and others. I was in the zone, creatively, but so were the players. EVERY PC was fully grounded in the time & place, right down to the strongest man in the world being a bald, handlebar-mustachioed, club-swinging, leopard-skin wearing Brit and an amnesiac Atlantean teen. Nobody wanted to miss or postpone a session. Nobody was looking at the "meta" aspects of the game. There were "reveals" in the game that made some players' eyes go wide. There were player actions that actually got cheers & high-5s. I admit I caught lightning in a bottle...and I couldn't have done so without the players. (I know this is at least partially true, because I haven't run a game anywhere near that fun since.) [/QUOTE]
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